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[UPD1] 1 Speed Every Second !

[UPD1] 1 Speed Every Second !

A Roblox experience owned by Anime Clothes #1.

Description (written by the developer; not a statement by this register)

🔥 UPDATE 1 🔥 - Fix Some Bug 🔥 NEXT UPDATE 🔥 - New Area 🏆 Welcome to +1 Speed Every Second ⭐ Every Second You Get +1 Walk Speed! Get to end of the lane and get more Wins! 💾 Automatic Save! Favorite the game so you can remember to play again later. ✅ Join the group, 👍 Like the game and ⭐️ Favorite the game for a FREE ⚡+1 Speed per second! 🎁 Premium Players Benefits: ⚡+2 Speed per second 😊 Thanks For Playing!

Last updated by the developer 22 Sept 2024, 05:28 UTC.

0
playing (measured 11 Aug 2026, 05:02 UTC)
276,787
lifetime visits
56%
liked (71 👍 / 55 👎)
26,425
favourites (95.5 per 1k visits)
1 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+8 Pets Equipped
99 R$
Rainbow Carpet
99 R$
x2 Wins
99 R$
Triple Hatch
79 R$
x2 Speed
79 R$
+20 Pet Slots
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome240,153
Rainbow Lane Completed · progression166,674
Candy Lane Completed · progression29,931
Illumina Lane Completed · progression13,093
Hell Lane Completed · progression7,389
Void Lane Completed · progression3,216
Beach Lane Completed · progression1,465
Magma Lane Completed · progression790
Christmas Lane Completed · progression292
Toxic Lane Completed · progression163
Gold Lane Completed76

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.