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💙 Databrawl Roleplay

💙 Databrawl Roleplay

A Roblox experience owned by Nekobyte Studios.

RoleplayENroleplayfighting game adaptationgroup exclusives

Databrawl Roleplay is a Roblox experience in the roleplay genre, created on April 23, 2018. The game currently has 22 players online. It has accumulated 21,264,140 lifetime visits and 130,663 favorites. The title maintains a 90 percent like percentage. This data index records the experience's core metrics and category classification.

Description (written by the developer; not a statement by this register)

This is the official roleplaying game based around Databrawl, a fighting game taking place within the virtual universe of digital technology, also referred to as the Dataverse. 💙 Join Nekobyte Studios to get updates on all of our games, and some free characters under Group Exclusive! 💚 Wanna test your fighting skills? Head to the Battle version here: https://www.roblox.com/games/1079644652/Databrawl Databrawl Roleplay has over 200 playable characters. A few of these characters are available from the very moment you start the game up, and even more when you join the group! You can even earn some through badges within and outside of Databrawl!

Last updated by the developer 5 Aug 2026, 09:59 UTC.

22
playing (measured 10 Aug 2026, 14:34 UTC)
21,264,140
lifetime visits
90%
liked (33,086 👍 / 3,734 👎)
130,967
favourites (6.2 per 1k visits)
23 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3424first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Character Pack #1
150 R$
Character Pack #2
150 R$
Character Pack #3
100 R$
More Stuff
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

By the Other Book! · other2,463,660 · 20.6% win
Anniversary Attendant! · other116,084 · 0.00% win
Jackpot! · other83,318 · 1.8% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:0390no change
22 Oct 2026, 17:0190no change
12 Oct 2026, 17:0090no change
2 Oct 2026, 16:5390no change
22 Sept 2026, 16:5190no change
12 Sept 2026, 16:5090no change
2 Sept 2026, 16:4890no change
23 Aug 2026, 16:3390no change
13 Aug 2026, 16:2190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.