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[HIATUS] Therikins 🐺 (Alterhuman Hangout)

[HIATUS] Therikins 🐺 (Alterhuman Hangout)

A Roblox experience owned by Therikins.

RoleplayENAlterhumanHangoutRoleplay

Description (written by the developer; not a statement by this register)

(Therikins is currently on a Hiatus until otherwise. I have moved onto other projects for the time being.) Welcome to Therikins! 🐺 Therikins is an Alterhuman hangout game that takes place on a floating island! It is intended for Therians and Otherkins, but anyone is welcome to play! If you want to learn more about Alterhumans or the game, you can ask Luna the NPC at the bridge. Enjoying this experience and/or looking forward to more updates? Support the game by leaving a 👍 NEXT UPDATE: • Finished UI This will include features like changing your name and bio, and being able to toggle some settings on/off. NOTE: For the best experience, we recommend using a PC Emotes will mix if not untoggled before switching Emotes work best on blocky avatars, and may look weird on others CREDITS: Harpxine - map, UI design, development IsabellaSharkdawn02 - icon art Tags: Roleplay, RP, Therian, Otherkin, Nature, Magical, Animal, Hangout, Quadrobics

Last updated by the developer 1 Apr 2026, 04:24 UTC.

0
playing (measured 18 Aug 2026, 06:23 UTC)
528
lifetime visits
85%
liked (11 👍 / 2 👎)
11
favourites (20.8 per 1k visits)
1 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 06:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for playing! · welcome350 · 100.0% win
My first fish! · welcome34 · 0.00% win
Meet the owner! · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828583.521 August 2026 — 82 % liked31 August 2026 — 85 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 06:1685+3
21 Aug 2026, 02:0582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.