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Sacrifice for Power

Sacrifice for Power

A Roblox experience owned by OhMan's Solo Stuff.

SimulatorENincrementalcombatfangame

Sacrifice for Power is a simulator experience created on 2024-08-01. It has recorded 4,757,664 lifetime visits and currently has 1 player online. The title holds 1,189 favorites and maintains a 45% like percentage. The game is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

🔁 Welcome to Sacrifice for Power! 🔁 📚 This simulator/incremental game is about rejoining, fighting awesome enemies and players in epic combat with spells and becoming the greatest! ⭐ Explore the map! Rejoin for Rejoin Multiplier! Sacrifice to gain even more and grind to become the best! 📈 Ascend the tiers to become the greatest player of all time! Climb the leaderboard and earn achievements! 🍀 You could even get a lucky charm while playing! I Wonder what these do... 🎁 Premium Players get Extra XP while playing! This is fangame of the original Rejoin Simulator by NikoSquared. This community-driven game introduces new mechanics and is being actively updated! Credits to Moonlight (@RainbowDragonGamer84) for the badge icons!

Last updated by the developer 3 Apr 2026, 23:16 UTC.

1
playing (measured 11 Aug 2026, 06:05 UTC)
4,757,664
lifetime visits
45%
liked (552 👍 / 671 👎)
1,188
favourites (0.2 per 1k visits)
1 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Cosmetics
699 R$
Crown Player
499 R$
Rejoin Boost
199 R$
Orb Boost
149 R$
Custom Hit/Kill Sounds
99 R$
Loss Prevention
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Common · other229,397 · 23.5% win
Uncommon · other221,245 · 23.5% win
Rare · other201,242 · 23.5% win
Epic · other170,575 · 23.5% win
Legendary · other149,552 · 0.00% win
Mythical · other137,985 · 0.00% win
Ethereal · other126,962 · 0.00% win
Ultimate · other115,911 · 0.00% win
Divine · other111,099 · 0.00% win
Godly · other106,159 · 0.00% win
Unreal · other99,818 · 0.00% win
Impossible · other94,639 · 0.00% win
Eclipse · other87,903 · 0.00% win
Beta · other86,361 · 0.00% win
Eternal · other81,236 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4514 August 2026 — 45 % liked23 September 2026 — 45 % liked13 October 2026 — 45 % liked14 August 202613 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 02:0845no change
23 Sept 2026, 02:0745no change
14 Aug 2026, 02:0145first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.