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Tandem [2 Player Obby]

Tandem [2 Player Obby]

A Roblox experience owned by Crazay Obstacles.

ObbyENobstacle courseco-op2 player

Tandem [2 Player Obby] is an obby experience created on 2024-08-02. It has recorded 29,076,189 lifetime visits and 2,976,516 favorites. The game holds an 87% like percentage. Currently, zero players are active. The description notes it is designed for two players navigating an obstacle course together.

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS MADE FOR 2 PLAYERS⚠️ - WORLD 2 Is Out 🌏 Navigate your way through a CRAZY obstacle course with a friend, Together on a tandem, you'll need to team up & reach the end. But watch out... It won't be easy. One player is in full control of the steering whilst the other player is in charge of movement. Goodluck! 🎁 Unlock a free Tandem by joining our group! 💾 Checkpoints auto-save when reached! Private servers are free!

Last updated by the developer 1 Nov 2025, 23:20 UTC.

0
playing (measured 10 Aug 2026, 16:20 UTC)
29,076,189
lifetime visits
87%
liked (15,978 👍 / 2,434 👎)
2,976,080
favourites (102.4 per 1k visits)
2 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome19,318,114 · 100.0% win
World 1 [Checkpoint 1] · progression2,460,913 · 66.7% win
World 1 [Checkpoint 2] · progression627,958 · 7.4% win
World 1 [Checkpoint 3] · progression216,158 · 14.8% win
World 2 [Checkpoint 1] · progression176,043 · 14.8% win
World 2 [Checkpoint 2] · progression49,380 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.