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[MASSIVE UPDATE] OLD ULC: Deluxe Edition

[MASSIVE UPDATE] OLD ULC: Deluxe Edition

A Roblox experience owned by [OLD ULC]: Deluxe Edition.

AdventureENremakeobstacle coursenostalgia

Description (written by the developer; not a statement by this register)

>> DISCLAIMER: This game is not made by the developers of old ULC, current ULC, or JustAdrian02. It is simply a alternative of the original game, permission was not given to develop this game by the old, and present creators of ULC. << Credits to all the owners of the AUS and music. (THIS ISN'T SUPPOSED TO BE A BETTER VERSION OF CURRENT ULC, I'VE SEEN MANY PEOPLE THINK THIS IS SUPPOSED TO BE A BETTER VERSION OF CURRENT ULC. NO. IT IS NOT SUPPOSED TO BE. IT'S SUPPOSED TO BE A BETTER/DELUXE VERSION OF THE OLDER VERSION OF ULC; ADRIAN ERA ULC) Shutdown = Update

Last updated by the developer 10 Aug 2026, 19:33 UTC.

3
playing (measured 11 Aug 2026, 11:53 UTC)
188,766
lifetime visits
74%
liked (432 👍 / 155 👎)
854
favourites (4.5 per 1k visits)
2 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:533first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

golden FUN donation
1,000 R$
SixBones
200 R$
FUN Donation
200 R$
Medium Donation
80 R$
Small Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas Badge · other709 · 0.00% win
RESET · other290 · 0.00% win
HALLOWEEN BADGE · other268 · 0.00% win
Papyrus Defeated [W.I.P] · progression18 · 0.00% win
Defeated UF Sans [W.I.P] · progression0 · 0.00% win
Pacifist Sans Defeated [W.I.P] · progression0 · 0.00% win
Sans Defeated [W.I.P] · progression0 · 0.00% win
Defeated After Sans [W.I.P] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 August 2026 — 74 % liked4 September 2026 — 74 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:0474no change
25 Aug 2026, 05:1874no change
15 Aug 2026, 05:1774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.