Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
2D Tag

2D Tag

A Roblox experience owned by JackAwanter Official Group.

MinigamesEN2DTagRNG

Description (written by the developer; not a statement by this register)

Welcome to 🔴2D TAG! Play quick, simple games of classic TAG with your friends in a 2D world. 🎲 Roll for random gears, shop for bonuses, and much more! 🔴NORMAL MODE: Avoid being IT until the end of the game to WIN! 🔵REVERSE TAG: TRY to be IT by the end of the game to WIN! [UPDATE 13]: 🎃 New GRAVEYARD Map! 🛠️ 2 New HALLOWEEN GEARS! 🐛 Bug Fixes & Quality Changes! & Much More! 🏷️Tags: tag, tag game, 2D, 2D obby, 2D game battle game, multiplayer, minigame, pvp, abilities, RNG, gears, obby, obstacle course, family friendly, competitive, fun, money, simulator, wins CREDITS: BATTLEFIELD_GAMER: Scripted some stuff! 📜

Last updated by the developer 23 Nov 2025, 06:26 UTC.

0
playing (measured 11 Aug 2026, 04:30 UTC)
45,539
lifetime visits
80%
liked (70 👍 / 17 👎)
167
favourites (3.7 per 1k visits)
3 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 MONEY
159 R$
x2 ITEM POWER
99 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 2D TAG! · welcome37,704 · 0.00% win
WINNER! · progression20,078 · 0.00% win
10 WINS! · progression400 · 0.00% win
25 WINS! · progression36 · 0.00% win
50 WINS!! · progression10 · 0.00% win
100 WINS!!! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.