Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
bg rework

bg rework

A Roblox experience owned by best rich people.

Description (written by the developer; not a statement by this register)

-Credits to Mushroom_devv for the icon art warning: buggy and UNFINISHED game ahead (you can play this game on any device, but PC users have the best experience) keybinds: 1,2,3,4 - moves F - block Q - dash (evasive when ragdolled) M1 - punch G - awakening/ultimate R - special ability (changes in awakening) B - emote wheel best experienced with friends (hugo's quest is not easy, having a team is recommended)

Last updated by the developer 8 Jul 2026, 12:15 UTC.

0
playing (measured 9 Sept 2026, 08:50 UTC)
2,568
lifetime visits
87%
liked (33 👍 / 5 👎)
14
favourites (5.5 per 1k visits)
3 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 08:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
2,500 R$
Small Donation
100 R$
Early Access
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One Of Few · welcome95 · 0.00% win
Boss Defeated #1 · progression72 · 0.00% win
False Enemies · progression21 · 0.00% win
Main Character Energy · progression13 · 0.00% win
Warrior of Earth · progression13 · 0.00% win
A Hundred Steps Ahead · progression5 · 0.00% win
Solo Victory: Mercenary Raid · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.