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Grappler Swing

Grappler Swing

A Roblox experience owned by Grandmaster Room.

ObbyENparkourspeedrungrappler_mechanic

Grappler Swing is an obby experience created on 2024-08-03. It has 151,646,372 lifetime visits and 280,711 favorites. Currently, 124 players are active. The game holds a 55% like percentage. It features obstacle course gameplay with parkour and speedrun elements.

Description (written by the developer; not a statement by this register)

⚡ Challenge your skills and strategies in this game as you aim to complete the worlds within a meaningful time. ⭐🎉 NEW UPDATE🎉⭐ 🏁 NEW World 7 🎉 Bug Fixes 🎯 Use the grappler to get through all the levels. PC Controls: E - Grappler R - Swing Grappler Console Controls: R1 - Grappler L1 - Swing Grappler If you enjoy this game, please give it a thumbs up 👍 and favorite ⭐. ❤️ New Update Every Saturday! ❤️ Expect Bugs & Issues (BETA) Tags: Obby, Obstacle Course, Fun, Parkour, SpeedRun, Spiderman, City, Grappler Guns, Race.

Last updated by the developer 25 May 2026, 04:30 UTC.

77
playing (measured 22 Aug 2026, 04:50 UTC)
151,768,393
lifetime visits
55%
liked (51,198 👍 / 41,910 👎)
281,244
favourites (1.9 per 1k visits)
3 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7715111410 August 2026 — 96 players21 August 2026 — 119 players21 August 2026 — 139 players21 August 2026 — 122 players21 August 2026 — 139 players22 August 2026 — 143 players22 August 2026 — 151 players22 August 2026 — 139 players22 August 2026 — 116 players22 August 2026 — 77 players10 August 202622 August 2026
10 measurements spanning 12 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–162 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5077-39
22 Aug 2026, 03:50116-23
22 Aug 2026, 02:50139-12
22 Aug 2026, 01:50151+8
22 Aug 2026, 00:50143+4
21 Aug 2026, 23:50139+17
21 Aug 2026, 22:50122-17
21 Aug 2026, 21:50139+20
21 Aug 2026, 20:54119+23
10 Aug 2026, 15:5096first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Gravity Coil
250 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Start · welcome59,191,417 · 100.0% win
1 STAGE BRONZE · progression5,741,570 · 12.0% win
1 STAGE SILVER · progression5,297,940 · 11.5% win
1 STAGE GOLD · progression5,191,361 · 11.3% win
Finish First Stage · progression1,757,214 · 0.00% win
Spiderman skin and rope · other1,135,973 · 0.00% win
World 2 Completed! · progression1,032,791 · 2.0% win
Stage 10 World 3 · progression908,671 · 1.7% win
Stage 20 World 3 · progression612,770 · 1.1% win
Stage 30 World 3 · progression514,553 · 0.70% win
World 3 Completed! · progression477,855 · 0.70% win
THANKS FOR VOTING! · other14,052 · 0.00% win
Stage 20 World 4 · progression0 · 0.00% win
Stage 30 World 4 · progression0 · 0.00% win
Stage 10 World 4 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5521 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked23 August 2026 — 55 % liked21 August 202623 August 2026
10 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 12:4955no change
22 Aug 2026, 04:5055no change
22 Aug 2026, 03:5055no change
22 Aug 2026, 02:5055no change
22 Aug 2026, 01:5055no change
22 Aug 2026, 00:5055no change
21 Aug 2026, 23:5055no change
21 Aug 2026, 22:5055no change
21 Aug 2026, 21:5055no change
21 Aug 2026, 20:5455first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.