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Grappler Swing

Grappler Swing

A Roblox experience owned by Grandmaster Room.

ObbyENgrapplerlevelsworlds

Grappler Swing is an obby experience created on 2024-08-03. It has 151,646,372 lifetime visits and 280,711 favorites. Currently, 124 players are active. The game holds a 55% like percentage. It features obstacle course gameplay with parkour and speedrun elements.

Description (written by the developer; not a statement by this register)

⚡ Challenge your skills and strategies in this game as you aim to complete the worlds within a meaningful time. ⭐🎉 NEW UPDATE🎉⭐ 🏁 NEW World 7 🎉 Bug Fixes 🎯 Use the grappler to get through all the levels. PC Controls: E - Grappler R - Swing Grappler Console Controls: R1 - Grappler L1 - Swing Grappler If you enjoy this game, please give it a thumbs up 👍 and favorite ⭐. ❤️ New Update Every Saturday! ❤️ Expect Bugs & Issues (BETA) Tags: Obby, Obstacle Course, Fun, Parkour, SpeedRun, Spiderman, City, Grappler Guns, Race.

Last updated by the developer 25 May 2026, 04:30 UTC.

77
playing (measured 22 Aug 2026, 04:50 UTC)
151,768,393
lifetime visits
55%
liked (51,535 👍 / 42,375 👎)
286,061
favourites (1.9 per 1k visits)
3 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7715111410 August 2026 — 96 players21 August 2026 — 119 players21 August 2026 — 139 players21 August 2026 — 122 players21 August 2026 — 139 players22 August 2026 — 143 players22 August 2026 — 151 players22 August 2026 — 139 players22 August 2026 — 116 players22 August 2026 — 77 players10 August 202622 August 2026
10 measurements spanning 12 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–162 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5077-39
22 Aug 2026, 03:50116-23
22 Aug 2026, 02:50139-12
22 Aug 2026, 01:50151+8
22 Aug 2026, 00:50143+4
21 Aug 2026, 23:50139+17
21 Aug 2026, 22:50122-17
21 Aug 2026, 21:50139+20
21 Aug 2026, 20:54119+23
10 Aug 2026, 15:5096first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Gravity Coil
250 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Start · welcome59,994,695 · 100.0% win
1 STAGE BRONZE · progression5,797,037 · 10.2% win
1 STAGE SILVER · progression5,351,335 · 9.9% win
1 STAGE GOLD · progression5,243,692 · 9.7% win
Finish First Stage · progression1,757,214 · 0.00% win
Spiderman skin and rope · other1,135,973 · 0.00% win
World 2 Completed! · progression1,041,713 · 2.1% win
Stage 10 World 3 · progression917,582 · 2.2% win
Stage 20 World 3 · progression618,452 · 1.3% win
Stage 30 World 3 · progression519,255 · 1.2% win
World 3 Completed! · progression482,583 · 1.3% win
THANKS FOR VOTING! · other14,123 · 0.00% win
Stage 10 World 4 · progression0 · 0.00% win
Stage 20 World 4 · progression0 · 0.00% win
Stage 30 World 4 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5521 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked23 August 2026 — 55 % liked2 September 2026 — 55 % liked12 September 2026 — 55 % liked22 September 2026 — 55 % liked2 October 2026 — 55 % liked12 October 2026 — 55 % liked22 October 2026 — 55 % liked1 November 2026 — 55 % liked21 August 20261 November 2026
17 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:0655no change
22 Oct 2026, 13:0455no change
12 Oct 2026, 13:0355no change
2 Oct 2026, 13:0255no change
22 Sept 2026, 13:0055no change
12 Sept 2026, 12:5355no change
2 Sept 2026, 12:5255no change
23 Aug 2026, 12:4955no change
22 Aug 2026, 04:5055no change
22 Aug 2026, 03:5055no change
22 Aug 2026, 02:5055no change
22 Aug 2026, 01:5055no change
22 Aug 2026, 00:5055no change
21 Aug 2026, 23:5055no change
21 Aug 2026, 22:5055no change
21 Aug 2026, 21:5055no change
21 Aug 2026, 20:5455first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

1,589,817
YouTube views across 24 matched videos

Most-viewed match: “1st Time Using Grappler In Parkour Be Like”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 1 Oct 2026, 03:20 UTC.