[🔫FIVEM🔫] RedZone🩸
A Roblox experience owned by Solus Inc..
ShooterENPvP CombatGang RoleplayAim Trainer
[🔫FIVEM🔫] RedZone🩸 is a shooter experience created on 2024-08-03. It has recorded 2,226,397 lifetime visits and 191,165 favorites. The title holds a 73% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
🩸 RedZone -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Step into RedZone and experience heart-pounding PvP combat with a focus on precision aiming and tactical prowess! Whether you’re honing your skills or diving into intense player battles, this game offers an unparalleled experience.. 📱💻🎮 Available on PS4, PS5, Xbox, tablet, mobile and PC. 📌We offer unique things in our game like: - 🎯Advanced Aim Trainer. - 👕Realistic clothes, shoes, accessories and jewelry. - 🏆Duels gamemode: 1v1, 2v2 and 3v3. - ⚠️FFA gamemode. (Free For All) Tags: Bronx, Hood, Hood Game, Da Hood, Drill, Chicago, Gang, GTA, FiveM, Hood Game, Roblox, War, Wars, Ghetto, Police, bronx, new york, roleplay, hood games. ps4, PS5, ps5, xbox, hood shootouts, switches, glocks, dracos, turfs, mobile, fun, glock, guns, RP, switches hood, GlockDrum, Glock22, Pistol, Shooting, Realistic, HoodRp, Hood Games, Bronx, USA, Mexico, Portuguese, EU, UK, RedZone PVP, pvp, ffa, duels, criminal, war, gtav, rthro, realism, realistic
Last updated by the developer 1 Sept 2025, 07:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.