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company_shift

company_shift

A Roblox experience owned by Not-a-Social Studio.

TycoonENoffice simulationhorrormanagement

Description (written by the developer; not a statement by this register)

WELCOME TO THE COMPANY. YOU HAVE BEEN HIRED DUE TO THE EXTRAORDINARY RESUME PROVIDED IN YOUR INTERVIEW. ENTER YOUR OFFICE TO BEGIN YOUR SHIFT. - management - - - - - - - - - - - - - company_shift is a single player slightly unsettling game about multitasking in a lonely office in the woods to make sure the company that hired you does not go into bankruptcy. for the best experience, play with headphones and on at least 4 graphics! decorate your office, upgrade your setup, make sure you are alone, gain revenue, P R O M O T E ! - - - - - - - - - - - - - now as a group game beta release, expect bugs inspired by veloi.xolo (GAME IS CURRENTLY ON AN INDEFINITE HIATUS)

Last updated by the developer 9 May 2026, 21:56 UTC.

0
playing (measured 10 Aug 2026, 21:37 UTC)
1,725
lifetime visits
91%
liked (115 👍 / 11 👎)
330
favourites (191.3 per 1k visits)
3 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
286 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

encounter · other400 · 0.00% win
close_blinds · secret223 · 0.00% win
beta_promotion · other135 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9119 August 2026 — 91 % liked28 September 2026 — 91 % liked8 October 2026 — 91 % liked19 August 20268 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 10:2091no change
28 Sept 2026, 10:0491no change
19 Aug 2026, 02:3491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.