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Train Vs Car: LIRR

Train Vs Car: LIRR

A Roblox experience owned by IsIand Studio.

SimulatorENtrain simulatorvehicle combatchaos physics

Description (written by the developer; not a statement by this register)

Welcome to trains vs car: LIRR! CHRISTMAS UPDATE! 🏃‍♂️ -- Run around or CRASH cars! 💥 -- EXPLODE the trains or FLY a plane! ⚔️ -- SURVIVE the train!

Last updated by the developer 21 Mar 2026, 20:38 UTC.

0
playing (measured 11 Aug 2026, 08:38 UTC)
344,464
lifetime visits
35%
liked (83 👍 / 155 👎)
560
favourites (1.6 per 1k visits)
3 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
50 R$
Explosive Vehicles
43 R$
Semi Trucks
37 R$
Drive Trains
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

M3test · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3515 August 2026 — 35 % liked24 October 2026 — 35 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:0435no change
15 Aug 2026, 00:0335first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.