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No One In Sight

No One In Sight

A Roblox experience owned by Termiteking9.

Last updated by the developer 13 Aug 2026, 07:55 UTC.

3
playing (measured 2 Sept 2026, 10:04 UTC)
105,482
lifetime visits
92%
liked (1,326 👍 / 120 👎)
5,394
favourites (51.1 per 1k visits)
2 December 2013
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 10:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Champion Acolyte · progression12,063 · 0.00% win
Void White Egg · collection6,528 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

922 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked2 September 202622 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 10:0692no change
12 Oct 2026, 10:0592no change
2 Oct 2026, 10:0592no change
22 Sept 2026, 10:0592no change
12 Sept 2026, 10:0592no change
2 Sept 2026, 10:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.