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Doom's Difficulty Button Simulator

Doom's Difficulty Button Simulator

A Roblox experience owned by theholderofTEL.

SimulatorENincrementalmultiplierrebirth

Description (written by the developer; not a statement by this register)

Welcome to Doom's Difficulty Button Simulator! [DDBS] In this game, your goal is to work your way up to the highest stat possible which makes your stuff easier. Liking the game would really motivate me to update the game, so it would be greatly appreciated! <3 --- HOW THIS GAME WORKS You spawn infront of difficulties. By stepping on the difficulties, you will get multipliers which way make your cash income higher per tick! (Basically you will gain more depending how much multipliers you have.) Once you have managed to get the required amount of a rebirth, go ahead and rebirth, and you will get a multiplier boosts which makes the game easier! Are even tags worth it? Difficulty Button Simulator, DDBS, Doom's Difficulty Button Simulator, Button Simulator, Simulator Simulator

Last updated by the developer 11 Jul 2025, 14:43 UTC.

0
playing (measured 12 Aug 2026, 00:48 UTC)
43,327
lifetime visits
68%
liked (73 👍 / 34 👎)
104
favourites (2.4 per 1k visits)
3 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,323 · 100.0% win
Class 9 · other576 · 40.0% win
What's this? · other212 · 100.0% win
Class 10 Beaten · progression194 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked14 September 2026 — 68 % liked5 October 2026 — 68 % liked15 August 20265 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 01:0768no change
14 Sept 2026, 21:1868no change
15 Aug 2026, 19:3468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.