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[BIZARRE] Anime Blast Simulator

[BIZARRE] Anime Blast Simulator

A Roblox experience owned by Fastly Inc..

SimulatorENanimesimulatorraids

[BIZARRE] Anime Blast Simulator is a simulator experience created on 2024-08-03. It has recorded 565,127 lifetime visits and 2,134 favorites. The title holds a 94% like percentage. Currently, zero players are active. The game supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🤯 Welcome to Anime Blast Simulator! 🍀 USE CODE ´´BIZARREUPD`` 🌎 Enter the world of Anime! 💥 Defeat villains for Gems! ⭐ Open stars for strong Companions! ⚔️ Complete Raids with friends! ❤️ Use Code "RELEASE" for some Boosts! 📱💻Supports Desktop, Mobile and Tablet players

Last updated by the developer 30 Mar 2026, 20:56 UTC.

0
playing (measured 10 Aug 2026, 17:06 UTC)
565,127
lifetime visits
94%
liked (3,823 👍 / 264 👎)
2,133
favourites (3.8 per 1k visits)
3 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,399 R$
Fast Click
599 R$
More Open
599 R$
More Equip
499 R$
Fast Open
499 R$
2x Cards
399 R$
Second Sword
349 R$
Second Accessory
349 R$
Third Grimorie
349 R$
2x Energy
299 R$
2x Gems
299 R$
Big Storage
199 R$
Small Storage
99 R$
Magnet
99 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome109,973 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:1694no change
14 Aug 2026, 20:0794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.