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🏋️Deadlift Training Simulator

🏋️Deadlift Training Simulator

A Roblox experience owned by Know Studio.

SimulatorENgympet collectioncombat

🏋️Deadlift Training Simulator is a simulator experience created on 2024-08-04. It has recorded 1,914,166 lifetime visits and 201,009 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights training mechanics, pet hatching, and combat features.

Description (written by the developer; not a statement by this register)

🏋️ Train to Gain Power 🔥 Start Small and become HUGE 🐶 Hatch Eggs for Pets 👊 Fight Others and become the BIGGEST! ✅ Invite friends for +10% power each ❤️ Like for more updates! Use these secret ingame codes: SecretCode, LikeForUpdates, and Play30MinsForPet Strong, Kamehameha, Spirit Bomb, Gym, Fireball, Scythe, Training, Titan, Push Up, Hulk, Deadlifting, Deadlift

Last updated by the developer 24 Sept 2024, 21:09 UTC.

0
playing (measured 10 Aug 2026, 18:50 UTC)
1,914,166
lifetime visits
96%
liked (2,954 👍 / 128 👎)
201,004
favourites (105.0 per 1k visits)
4 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌌Lift Galaxy (OP)🌌
799 R$
🌎Lift Earth (OP)🌎
499 R$
🏋️Auto Lift
299 R$
Auto Rebirth
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🏋️1k Power! · progression621,882 · 0.00% win
💪 You Played! · welcome466,781 · 0.00% win
🏋️1M Power! · progression466,610 · 0.00% win
🏋️1B Power! · progression298,256 · 0.00% win
🏋️1T Power! · progression142,367 · 0.00% win
🏋️1QD Power! · progression131,968 · 0.00% win
🏋️1QN Power! · other113,984 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3596no change
14 Aug 2026, 09:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.