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🦁 Savanna [Story]

🦁 Savanna [Story]

A Roblox experience owned by Kenneth Gamer Studios.

AdventureENstory-drivensurvivalmultiple endings

Description (written by the developer; not a statement by this register)

🦁 Welcome to Savanna, you and you're friends had an amazing trip to Savanna Reserve, but what else could go wrong? 🦁 πŸš™ Hop on a Jeep and get started! πŸš™ πŸ”Š Make sure to turn up your volume for the best experience! πŸ”Š πŸ‘ Be sure to like and favorite if you enjoyed this game! ⭐ πŸ›’ Having trouble with surviving? Check out the store for some helpful perks! πŸ›’ ✨ There are currently THREE different endings, can you complete them all? ✨

Last updated by the developer 16 May 2025, 12:31 UTC.

0
playing (measured 16 Aug 2026, 22:23 UTC)
11,772
lifetime visits
47%
liked (7 πŸ‘ / 8 πŸ‘Ž)
29
favourites (2.5 per 1k visits)
4 August 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Lantern
60 R$
Energy Drink
50 R$
Lion Plush
40 R$
Sandwich
30 R$
Medkit
20 R$
Flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Savanna Reserve! Β· welcome9,311 Β· 0.00% win
Defeated Lion Knight Β· progression16 Β· 0.00% win
Good Ending Β· progression13 Β· 0.00% win
Met The Owner Β· social13 Β· 0.00% win
Secret Ending Β· secret13 Β· 0.00% win
Bad Ending Β· progression1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.