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99% FAIL OBBY

99% FAIL OBBY

A Roblox experience owned by Obby to Mysteries.

ObbyENparkourskill-basedprogressive difficulty

Description (written by the developer; not a statement by this register)

⭐Welcome to the 99% FAIL Obby! The game starts off easy, but every 20 stages, it gets a bit harder to the point where it is near impossible.⭐ ❓Can you reach the end and find the secret?❓ ➡️Join the group and follow the developers to unlock free skips! https://www.roblox.com/groups/34238649/Obby-to-Mysteries#!/about⬅️ 👍Support the game by giving a thumbs-up & a star if you enjoyed!👍 💡All stages have been tested, and are 100% possible!💡 ✅Your progress will save!✅ This game was inspired by: Obstacle Course, Parkour, Two Player, Teamwork, Master, No Jumping, Bike, Stud Jumps, Extreme Obby, Impossible Obby, The hardest Obby, Not Possible, Skill, Very Difficulty, You Will Cry, Obby

Last updated by the developer 20 Dec 2025, 12:27 UTC.

0
playing (measured 11 Aug 2026, 10:46 UTC)
325,469
lifetime visits
47%
liked (292 👍 / 333 👎)
31,512
favourites (96.8 per 1k visits)
4 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand
999 R$
Flying Carpet
799 R$
Invincibility
599 R$
Fusion Coil
399 R$
Gravity Coil
299 R$
Speed Coil
199 R$
Instant Respawn
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4715 August 2026 — 47 % liked25 August 2026 — 47 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:4847no change
15 Aug 2026, 00:3247first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.