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๐ŸŽ€ KUROMI'S PRISON RUN! (Obby)

๐ŸŽ€ KUROMI'S PRISON RUN! (Obby)

A Roblox experience owned by Angry Obby!.

ObbyENKuromiObbyPrison

KUROMI'S PRISON RUN! (Obby) is an obby experience created on 2024-08-04. The game has accumulated 501,181 lifetime visits and 88,498 favorites. It maintains an 81% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

๐ŸŽ€ KUROMI'S PRISON RUN! (Obby) If you enjoy the game please leave a like and favorite Thanks :DD If you find yourself stuck on a stage you freely can take a look at some of the fun items in the shop, any purchases are greatly appreciated and support me in making future games but don't feel pressured, simply playing the game is just as meaningful to me as a developer. Thank you and have fun! BARRY'S PRISON RUN! (First Person Obby!) - Created by FatPapsGamesLTD Maps: Indigo Park, Red Larva, Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Grand Ma, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Baby, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends baby, Candy, Grimace, Grimace shake, FNAF

Last updated by the developer 4 Mar 2025, 18:54 UTC.

0
playing (measured 11 Aug 2026, 11:47 UTC)
501,181
lifetime visits
81%
liked (227 ๐Ÿ‘ / 54 ๐Ÿ‘Ž)
88,496
favourites (176.6 per 1k visits)
4 August 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! ยท welcome317,778 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.