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MORE BREAD ! [ClickerGame]

MORE BREAD ! [ClickerGame]

A Roblox experience owned by NoNameProduction.

Clicker & idleENclickeridlebread theme

Description (written by the developer; not a statement by this register)

🔥 Welcome to Bread Clicker! ✨ A perfect game to relax and play while doing something else 🥖 Click to create bread ➕ Buy upgrades to earn even more! 📦 Open crates found while playing to get rare items! 🧪 Activate boosts to speed up your progression 👑 Become the Bread Emperor and climb the leaderboard to show everyone how strong you are! 👍 Like the game to unlock new mechanics ===== 📢 Major Update #3! 📢 Inventory added You can now open crates to obtain useful items New potion system to improve your progression 15 new upgrades added to the talent tree UI redesigned And much more... 🫶 Our development studio is new! Favorite the game and join the group to support us! Tags: Clicker, Idle, Simulator, Offline Game, Relaxing, Empire, Leaderboard

Last updated by the developer 6 Aug 2026, 20:43 UTC.

0
playing (measured 16 Aug 2026, 02:38 UTC)
22,562
lifetime visits
51%
liked (107 👍 / 104 👎)
218
favourites (9.7 per 1k visits)
4 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Bread
399 R$
Tomy Ofter
125 R$
AutoClick
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100k TotalBread · other4,942 · 0.00% win
1B TotalBread · other1,414 · 0.00% win
Rebirth · progression821 · 0.00% win
10 Rebirth Token455 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.