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Drift Race Simulator

Drift Race Simulator

A Roblox experience owned by SimuIators.

RacingENdriftingpet collectingracing

Drift Race Simulator is a racing experience created on 2024-08-04. It has accumulated 2,246,361 lifetime visits and 6,282 favorites. The game currently has 2 players online. It maintains a 96% like percentage. The experience focuses on drift racing mechanics, pet hatching, and car customization within its genre.

Description (written by the developer; not a statement by this register)

Welcome To Drift Racing Simulator! 🚗🏁 🎉 USE CODE "100K Visits" 🧠Gain skill to get more wins when racing! ☁️Hit as many drifts as possible for the fastest time! 🏆Win races to get wins! 🐶Hatch awesome & unique pets! 🚗Spend wins on awesome drift cars! 💨Climb the ranks and be the fastest drift racer! 🌎Adventure new worlds! ♻️Trade with other players! 🐛 Lagging? Try a free private server! 🎁PREMIUM USERS GET FREE REWARDS ⭐ Like and favourite the game for updates! Made with ❤️ by @xztnee

Last updated by the developer 4 Jun 2026, 10:28 UTC.

2
playing (measured 10 Aug 2026, 16:01 UTC)
2,246,361
lifetime visits
96%
liked (12,627 👍 / 463 👎)
6,283
favourites (2.8 per 1k visits)
4 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Storage
1,249 R$
Magic Eggs
629 R$
+250 Storage
499 R$
8x Hatch
459 R$
VIP
339 R$
3x Hatch
259 R$
+100 Storage
259 R$
Ultra Lucky Eggs
239 R$
Lucky Eggs
179 R$
+50 Storage
134 R$
Starter Pack
79 R$
+25 Storage
79 R$
Teleport
49 R$
Auto Rebirth
49 R$
Fast Auto Train
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome986,030 · 0.00% win
Beginner Drifter · welcome842,252 · 0.00% win
1K Wins · progression487,753 · 0.00% win
25K Wins · progression327,515 · 0.00% win
Reach Japan · progression310,443 · 0.00% win
250k Wins · progression232,107 · 0.00% win
1M Wins · progression170,590 · 0.00% win
Reach Sewers70,174 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3196no change
14 Aug 2026, 08:3096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.