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Halls [HORROR]

A Roblox experience owned by Pineapple Studioss.

HorrorENhorrorendless hallwayinspired by Doors

Description (written by the developer; not a statement by this register)

[[ UNFINISHED / STILL WORKING ON IT ]] THERE ARE STILL BUGS AND ISSUES You find yourself in a hallway..... but no matter how far you walk, you can never seem to find the end to it. Go through these endless hallways with friends, or alone, and experience all of the monsters, and events that can happen! inspired by Doors made by @CringyPineappl (I did use models from the toolbox IM SORRY, but I scripted nearly everything) Thumbnail by: @GodxfRats

Last updated by the developer 9 Dec 2025, 07:30 UTC.

0
playing (measured 11 Aug 2026, 03:19 UTC)
1,637
lifetime visits
76%
liked (13 👍 / 4 👎)
155
favourites (94.7 per 1k visits)
5 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Remnants
99 R$
Donor
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome648 · 0.00% win
Fallen · secret231 · 0.00% win
DON'T MOVE! · other154 · 0.00% win
HURRY! HIDE!!!! · other93 · 0.00% win
What a TURN of events · other92 · 0.00% win
Bad search · other73 · 0.00% win
Take a breather · progression42 · 0.00% win
Voided · secret21 · 0.00% win
READ TIME! · progression16 · 0.00% win
Crushed · other11 · 0.00% win
5K · progression7 · 0.00% win
purple puddle · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.