Biblical Joy in the Lost & Found (Luke 15:1-10)
A Roblox experience owned by Biblical Beginnings.
RoleplayENBiblical ParablesChristian EducationStorytelling
Description (written by the developer; not a statement by this register)
🌟 Biblical Joy in the Lost and Found 🌟 -- Step into the enriching world of Luke 15:1-10 with this immersive experience. Explore the heartwarming stories of the Lost Sheep and the Lost Coin, and delve into themes of joy, recovery, and the profound value of what is lost. -- Inspired by the timeless biblical parables, this game reflects the deep joy and celebration found in rediscovering what was once lost. Experience the dedication of the shepherd and the woman as they search for their precious treasures, and witness the divine joy in their recovery. -- Join us in uncovering the essence of true value and the immense joy of finding what is lost. Embark on a journey that highlights the joy of recovery and the universal celebration of what matters most. Your adventure in discovering biblical joy awaits—let these cherished stories inspire and uplift you. -- Lead Developer - Vllicon / Emotional Support - JesusIsLord / StoryMaker - GodBeleivesInYou
Last updated by the developer 29 Oct 2025, 02:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 22:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.