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tool trove

tool trove

A Roblox experience owned by The Tool Trove Gang.

Fighting & PvPENrandomizerfightingscuffed

Description (written by the developer; not a statement by this register)

[⚠️ WARNING: THIS GAME CONTAINS FLASHING LIGHTS AND HIGH CONTRAST VISUAL EFFECTS] Welcome to another VEEERRYYYYY original randomizer fighting experience! Each time you respawn, you get 3 different tools, which you have to use to fight others, most kills by the end of the round wins. (Playing in different gamemodes might result in different objectives) 2.5x point multiplier on Fridays, 2x on Saturdays and Sundays, 1.5x on Wednesdays. join the group for +0.5x point multiplier. SECOND WARNING: this game is really scuffed, and also has a lot of bugs. make sure to report those bugs in our server!

Last updated by the developer 14 Aug 2026, 00:01 UTC.

0
playing (measured 17 Aug 2026, 18:15 UTC)
1,466
lifetime visits
79%
liked (31 👍 / 8 👎)
29
favourites (19.8 per 1k visits)
5 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

wlecome · welcome186 · 40.0% win
death · other130 · 0.00% win
epic market garden · other14 · 0.00% win
i was right there · progression3 · 0.00% win
collect my hardest games · collection3 · 0.00% win
i see no god up here · progression2 · 0.00% win
loadsamoney · collection2 · 0.00% win
professional killing machine · progression2 · 0.00% win
your worst nightmare · other2 · 0.00% win
trickshot master · other1 · 0.00% win
quite a trover huh0 · 0.00% win
way too crowded for me0 · 0.00% win
fun police0 · 0.00% win
that was close0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.