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[NEW] Breaking Bad: The Experience

[NEW] Breaking Bad: The Experience

A Roblox experience owned by 0 Effort Studios.

SimulatorENTV Show IPCooking SimulatorCrime Theme

Description (written by the developer; not a statement by this register)

"Breaking Bad: The Experience" is a simulator inspired by the TV show "Breaking Bad". -Become Heisenberg -Cook in the RV / Gus Lab -Don't get caught by Hank Schrader! -Sell Rock Candy to citizens / Gustavo Fring -Pay Saul Goodman his share or go to jail -Upgrade your stats to progress faster -Go to Mexico VERSION 1.1.2 Hank Schrader is suspicious! JOIN THE GROUP TO SUGGEST NEW UPDATES! https://www.roblox.com/communities/35634822/0-Effort-Studios#!/about Tags(ignore): Breaking Bad, Walter White, Heisenberg, WalterWhite, BreakingBad, Better Call Saul, Walter

Last updated by the developer 18 Aug 2025, 14:25 UTC.

0
playing (measured 14 Aug 2026, 21:45 UTC)
63,214
lifetime visits
90%
liked (247 👍 / 28 👎)
1,802
favourites (28.5 per 1k visits)
5 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Max Purity Stats!
99 R$
Max Scammed Chance
79 R$
Max Cooking Time
79 R$
Jessie Helper
49 R$
Anti Skyler
39 R$
2x Money
29 R$
2x Sales
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Time to break bad · other38,609 · 100.0% win
Iron Chef · other10,399 · 90.3% win
Cooking master! · progression1,133 · 12.9% win
Skyler White Yo · other653 · 0.00% win
felina · other327 · 0.00% win
Prisoner · other167 · 0.00% win
Prisoner! · other138 · 0.00% win
Death · other66 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:4890no change
15 Aug 2026, 15:3490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.