Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
State Of Alabama RP

State Of Alabama RP

A Roblox experience owned by Alabama - Main.

RoleplayENroleplaypolicesimulation

Description (written by the developer; not a statement by this register)

Welcome to State Of Alabama RP! We are founded June 14th 2023 Dive into an immersive roleplay experience on Xbox and PC! Here, you can take on a variety of roles, including: Civilian (CIV) ASP Security DOT MEMS MFD MPD MSO And so much more! Unleash your creativity and bring your most realistic scenarios to life. We provide a wide range of tools, weapons, vehicles, and other resources to enhance your roleplay experience! Help Us Grow! If you enjoy the game, please recommend it to your friends, leave a like, and add it to your favorites. We're continuously evolving and excited to have you on this journey with us, even as a relatively new community! Thank you for being part of State Of Alabama RP!

Last updated by the developer 23 Jul 2026, 22:59 UTC.

0
playing (measured 11 Aug 2026, 09:18 UTC)
127,641
lifetime visits
54%
liked (171 👍 / 144 👎)
1,567
favourites (12.3 per 1k visits)
5 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
400 R$
Gun Pass
150 R$
Security Pass
100 R$
Trucker Pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To State of Alabama RP! · welcome56,182 · 0.00% win
U Met Rod! · other3,772 · 0.00% win
Old Find · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5415 August 2026 — 54 % liked14 September 2026 — 54 % liked24 September 2026 — 54 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 13:2154no change
14 Sept 2026, 10:2354no change
15 Aug 2026, 08:5054first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.