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Pick An Anime

Pick An Anime

A Roblox experience owned by Yippy Games.

Fighting & PvPENanimeaurakatana

Pick An Anime is a fighting-pvp experience created on 2024-08-05. It has accumulated 6,176,369 lifetime visits and 474,894 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The experience is developed by Yippy Games.

Description (written by the developer; not a statement by this register)

🎉 Pick An Anime! 😈BRAND NEW CRAZY UPDATE!!!!😈 😈ANIMES AURAS AND MORE!!!! 😈 ⚔️ Choose your side: 1 of 2 Anime 💥 Defend your favorite anime with all you've got! 👍 LIKE FOR NEW ANIMES! ✨ Roblox Premium members get a custom chat tag and an exclusive PREMIUM katana! Game is highly inspired by: Better Music Made by Yippy Games ! 🌟

Last updated by the developer 1 Mar 2026, 13:36 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
6,176,369
lifetime visits
97%
liked (67,816 👍 / 2,295 👎)
474,792
favourites (76.9 per 1k visits)
5 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Request
999 R$
Legendary Luck
599 R$
X2 XP
349 R$
X2 Cash
349 R$
VIP
249 R$
Basic Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THANKS FOR JOINING! · welcome3,320,415 · 26.7% win
FIRST CRATE ! · collection2,726,114 · 0.00% win
WINNER! · other2,441,329 · 0.00% win
MUGIWARA · other17,675 · 0.00% win
TOP LEADERBOARD · other5,787 · 0.00% win
CRATE KING · other290 · 0.00% win
WEAPONS MASTER · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.