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Hallow's Eve: Sinister Swamp

Hallow's Eve: Sinister Swamp

A Roblox experience owned by Awesome Ship-Bee Websites.

OtherENhalloweenhorrorsocial

Hallow's Eve: Sinister Swamp is an other genre Roblox experience created on 2018-04-26. The game has accumulated 21,877,433 lifetime visits and 112,916 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Follow the devs on twitter! @FutureRBLX @TheShipArchitec @awesxome3 @BeeismRBLX @Aotrou_Rbx

Last updated by the developer 18 Jun 2019, 18:09 UTC.

0
playing (measured 14 Aug 2026, 15:37 UTC)
21,877,433
lifetime visits
89%
liked (35,537 👍 / 4,388 👎)
112,913
favourites (5.2 per 1k visits)
26 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome7,129,134 · 93.3% win
Hidden Door #4 · secret1,646,903 · 0.00% win
Hidden Door #1 · secret1,355,739 · 0.00% win
Hidden Door #9 · secret1,158,239 · 0.00% win
Scream Through the Mansion of Terror · progression1,122,237 · 0.00% win
Hidden Door #6 · secret884,364 · 0.00% win
Hidden Door #10 · secret827,626 · 0.00% win
Hidden Door #7 · secret810,747 · 0.00% win
Hidden Door #8 · secret655,673 · 0.00% win
Hidden Door #5 · secret617,072 · 0.00% win
Hidden Door #2 · secret594,338 · 0.00% win
Hidden Door #3 · secret573,319 · 0.00% win
Explore the Abandoned Mineshaft · progression533,913 · 0.00% win
Challenger Deep · other441,827 · 13.3% win
Journey through the Caribbean sea · progression251,773 · 13.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3889no change
14 Aug 2026, 15:3789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.