Bullet Purgatory
A Roblox experience owned by Studio 683.
ShooterENtop-down shooterwave survivaldestructible environments
Description (written by the developer; not a statement by this register)
🔥 Welcome to Bullet Purgatory 🔥 !UPDATE! New Game Mode - Wave Survival! Lock, load, and dominate in this action-packed top-down shooter with destructible environments! Jump into the chaos where every round is a race to the top—stack OP weapon upgrades and blast your way to victory with everything from rapid-fire blasters to explosive mayhem! 💣 🔫Our EARLY ACCESS launch includes 3 Deathmatch maps and now Wave Survival! Earn points for top placements to climb the leaderboards! 🏆Build your own weapons of mass destruction (because why not?) and leave your rivals in the dust. 😎 Features: * Wave Survival * FFA Deathmatch * Maps for 6, 12, or 24 Players * Destructible Environments * 7 Weapons * Temporarily Upgrade Your Weapons by Picking Up Duplicate Weapons * Level Up and Acquire More Powerful Gear * Customize the "Prototype" Weapon to Suit Your Playstyle Using Ancient Runes Click PLAY now and show 'em who’s boss in the Purgatory! Premium players receive +20% XP, coins, and loot!
Last updated by the developer 14 Jan 2026, 18:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 09:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.