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Chihuahua Simulator

Chihuahua Simulator

A Roblox experience owned by verysimplecommunitygroup.

SimulatorENdigital twincity explorationdriving

Description (written by the developer; not a statement by this register)

**Welcome to Cuauhtémoc, Chihuahua Simulator— Version 2.7** Update: December 26th, 2025: This game has been officially closed and will no longer receive updates. The project has halted; however, you can still play the game, but you will no longer receive updates due to: 1. Lack of demand and support 2. Stressful 3. It's just not really practical anymore. Thank you for your support Game Info: Inspired by the real city of Cuauhtémoc, released on March 28th, 2025, the project began in January 2025, with planning in Late December 2024. Every building is a 1:1 replica. New structures will be added as they appear in real life. You can drive cars (limited for now) and explore a growing digital twin of the city. It began as a simple hangout for friends—but with your help, it can evolve into something much more. Bug fixes are ongoing. Thanks for your patience! MexicanChih Game Dev By: MexicanChih & Lonerr93

Last updated by the developer 29 Mar 2026, 18:29 UTC.

0
playing (measured 17 Aug 2026, 16:52 UTC)
500
lifetime visits
91%
liked (10 👍 / 1 👎)
6
favourites (12.0 per 1k visits)
5 August 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

909190.521 August 2026 — 90 % liked20 September 2026 — 91 % liked21 August 202620 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 14:2291+1
21 Aug 2026, 04:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.