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Untamed Trails [New UPD!]

Untamed Trails [New UPD!]

A Roblox experience owned by Untamed Offroad.

SimulatorENvehicle simulationfree roamcustomization

Untamed Trails [New UPD!] is a simulator experience created on 2024-08-05. The game currently has 124 players and 2,940,841 lifetime visits. It holds a 69% like percentage and 7,365 favorites.

Description (written by the developer; not a statement by this register)

This is a free roam game with Awesome Trails and Working Suspension Cars, SxS, Rock Crawlers and more. Join now and just have fun. OUT OF BETA New Update!!! -New Trails -Customization On All Cars -Mobile Support Fix -4 New Cars -Bug Fix And much more!!!

Last updated by the developer 21 Aug 2026, 22:09 UTC.

99
playing (measured 23 Aug 2026, 08:50 UTC)
3,112,149
lifetime visits
68%
liked (1,586 👍 / 733 👎)
7,981
favourites (2.6 per 1k visits)
5 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9921715811 August 2026 — 137 players21 August 2026 — 189 players21 August 2026 — 159 players21 August 2026 — 164 players21 August 2026 — 173 players22 August 2026 — 169 players22 August 2026 — 201 players22 August 2026 — 186 players22 August 2026 — 150 players22 August 2026 — 162 players22 August 2026 — 116 players22 August 2026 — 142 players22 August 2026 — 114 players22 August 2026 — 111 players22 August 2026 — 105 players22 August 2026 — 113 players22 August 2026 — 113 players22 August 2026 — 146 players22 August 2026 — 156 players22 August 2026 — 156 players22 August 2026 — 140 players22 August 2026 — 159 players22 August 2026 — 172 players22 August 2026 — 141 players22 August 2026 — 169 players22 August 2026 — 182 players22 August 2026 — 155 players22 August 2026 — 162 players22 August 2026 — 190 players23 August 2026 — 184 players23 August 2026 — 214 players23 August 2026 — 217 players23 August 2026 — 181 players23 August 2026 — 174 players23 August 2026 — 133 players23 August 2026 — 157 players23 August 2026 — 126 players23 August 2026 — 99 players11 August 202623 August 2026
38 measurements spanning 12 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–235 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 38
Measured (UTC)PlayersChange
23 Aug 2026, 08:5099-27
23 Aug 2026, 07:50126-31
23 Aug 2026, 06:50157+24
23 Aug 2026, 05:50133-41
23 Aug 2026, 04:50174-7
23 Aug 2026, 03:50181-36
23 Aug 2026, 02:50217+3
23 Aug 2026, 01:50214+30
23 Aug 2026, 00:50184-6
22 Aug 2026, 23:50190+28
22 Aug 2026, 22:50162+7
22 Aug 2026, 21:50155-27
22 Aug 2026, 20:50182+13
22 Aug 2026, 19:50169+28
22 Aug 2026, 18:50141-31
22 Aug 2026, 17:50172+13
22 Aug 2026, 16:50159+19
22 Aug 2026, 15:50140-16
22 Aug 2026, 14:50156no change
22 Aug 2026, 13:50156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Race Payout
500 R$
ColourPickerAccess
350 R$
2x Money
250 R$
Jeep Bouncer
200 R$
Offroad Chevy
120 R$
Test
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Lonely View · other9,800 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

686968.514 August 2026 — 69 % liked21 August 2026 — 68 % liked21 August 2026 — 68 % liked21 August 2026 — 68 % liked21 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
39 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 39
Measured (UTC)% likedChange
24 Aug 2026, 06:2268no change
23 Aug 2026, 08:5068no change
23 Aug 2026, 07:5068no change
23 Aug 2026, 06:5068no change
23 Aug 2026, 05:5068no change
23 Aug 2026, 04:5068no change
23 Aug 2026, 03:5068no change
23 Aug 2026, 02:5068no change
23 Aug 2026, 01:5068no change
23 Aug 2026, 00:5068no change
22 Aug 2026, 23:5068no change
22 Aug 2026, 22:5068no change
22 Aug 2026, 21:5068no change
22 Aug 2026, 20:5068no change
22 Aug 2026, 19:5068no change
22 Aug 2026, 18:5068no change
22 Aug 2026, 17:5068no change
22 Aug 2026, 16:5068no change
22 Aug 2026, 15:5068no change
22 Aug 2026, 14:5068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.