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[x2 Money Event] Cash Grab Simulator

[x2 Money Event] Cash Grab Simulator

A Roblox experience owned by InfiniteMod Studios.

SimulatorENsimulatorpet collectionmoney grinding

Description (written by the developer; not a statement by this register)

Welcome to Cash Grab Simulator! ☆☆☆ x2 Money event live until Tuesday! ☆☆☆ ☆☆☆ CODES: NEWBIE , UPDATE , MAGMA (OP PET CODE AT 100 LIKES) ☆☆☆ ☆☆☆MAKE SURE TO LEAVE A LIKE AND CLICK THE NOTIFICATIONS BELL☆☆☆ ☆☆☆ MAKE SURE TO JOIN THE GROUP FOR VIP REWARDS + CLAIM CHEST UNLIMITED AMOUNT OF TIMES! ☆☆☆ ☆ MORE UPDATE'S COMING SOON! PICKUP MONEY, COLLECT PETS, AND AURAS TO TRY AND BECOME THE RICHEST PLAYER WITH THE RAREST/COOLEST ITEMS! • Collect Money! • Open eggs! • Collect pets! • Roll for auras! • 30+ unique areas! • VIP Land + VIP Area! • Trade with other players! • Complete Obby to get extra Money and Gems! • Daily and Group awards available! ☆ Currently 350+ pets to collect! ☆ Currently 5 Auras (Auras boost Gems collected) Thanks for playing I hope you enjoy the game! LINK TO THE GROUP https://www.roblox.com/groups/34469406/InfiniteMod-Studios#!/about

Last updated by the developer 31 Aug 2025, 02:52 UTC.

0
playing (measured 21 Aug 2026, 13:30 UTC)
47,686
lifetime visits
56%
liked (73 👍 / 57 👎)
3,370
favourites (70.7 per 1k visits)
5 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jet Pack
499 R$
x2 GEMS
399 R$
+3 PETS
299 R$
+2 PETS
199 R$
VIP
199 R$
Gravity Coil
199 R$
+500 STORAGE
199 R$
x2 MONEY
199 R$
+250 STORAGE
99 R$
Speed Coil
99 R$
Grapple Hook
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome31,742 · 0.00% win
MET THE OWNER!!! · social1,758 · 0.00% win
Played for 30 minute's! · other844 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5621 August 2026 — 56 % liked20 October 2026 — 56 % liked21 August 202620 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 13:3156no change
21 Aug 2026, 13:3056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.