Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Plymouth UKRP

Plymouth UKRP

A Roblox experience owned by Out of Town.

RoleplayENemergency servicescity simulationreal-world location

Description (written by the developer; not a statement by this register)

Plymouth is a a UK-RP game set in the City of Plymouth. Explore the city and play as a Civilian, Police Officer, Paramedic, Naval Officer and more. 📍 Plymouth is an Emergency Response roleplay game based in Plymouth (Devon UK), with a map inspired and orientated around the real city to provide the most immersive city experience possible! ❓ Help menu and waypoint features can be accessed by the help menu button Majority of the scripting and modelling was done by @Architect111, however the game would not be where it is without the following people: Weapon System: @Ilostmylifeagain Car Contributor: @iienf Building Contributors: @Mickadile, @Muck_Hd, @AmaizingWolfMX Uniforms: Ferro3003

Last updated by the developer 30 Jul 2026, 22:49 UTC.

0
playing (measured 13 Aug 2026, 00:49 UTC)
3,750
lifetime visits
88%
liked (35 👍 / 5 👎)
51
favourites (13.6 per 1k visits)
6 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Royal Navy
600 R$
Armed Police
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Plymouth! · welcome2,329 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.518 August 2026 — 87 % liked28 August 2026 — 88 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 05:0388+1
18 Aug 2026, 05:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.