Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Undertale: Annihilation

Undertale: Annihilation

A Roblox experience owned by generic group wannabe.

RacingENUndertaleBoss BattleRPG

Description (written by the developer; not a statement by this register)

unfortunately due to roblox's new update this game is 16+, theres nothing i can do about this THIS GAME IS MEANT TO BE HARD!! If you do believe a boss is unreasonably hard report to the server or the group Inspired by several sources: Undertale Monster Mania: https://www.roblox.com/games/1682930896/BIGGEST-UPDATE-EVER-Undertale-Monster-Mania Undertale 3D Boss Battles: https://www.roblox.com/games/602853446/VALENTINES-Undertale-3D-Boss-Battles Eternal Star: https://www.roblox.com/games/12845678075/Maintenance-Eternal-Star Rancer's Last Hope: https://www.roblox.com/games/5678577343/UPDATE-Rancers-Last-Hope-Manias-Aftermath (and undertale + terraria + terraria calamity but we can't put links to those lol) This game is built upon the UTMM Kit 2.1, You can get it here: https://www.roblox.com/games/4645338597/UT-MM-Kit-2-1 All credits are in game. tags because idk how else to show the game: UTMM, Undertale, RPG, UTMM Kit

Last updated by the developer 8 Jul 2026, 22:13 UTC.

0
playing (measured 12 Aug 2026, 19:17 UTC)
1,114
lifetime visits
85%
liked (11 👍 / 2 👎)
21
favourites (18.9 per 1k visits)
6 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

YASSIFICATION!! · progression0 · 0.00% win
Test · other0 · 0.00% win
The Murderer. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.