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Undertale: Annihilation

Undertale: Annihilation

A Roblox experience owned by generic group wannabe.

RacingENUndertaleBoss BattleRPG

Description (written by the developer; not a statement by this register)

unfortunately due to roblox's new update this game is 16+, theres nothing i can do about this THIS GAME IS MEANT TO BE HARD!! If you do believe a boss is unreasonably hard report to the server or the group Inspired by several sources: Undertale Monster Mania: https://www.roblox.com/games/1682930896/BIGGEST-UPDATE-EVER-Undertale-Monster-Mania Undertale 3D Boss Battles: https://www.roblox.com/games/602853446/VALENTINES-Undertale-3D-Boss-Battles Eternal Star: https://www.roblox.com/games/12845678075/Maintenance-Eternal-Star Rancer's Last Hope: https://www.roblox.com/games/5678577343/UPDATE-Rancers-Last-Hope-Manias-Aftermath (and undertale + terraria + terraria calamity but we can't put links to those lol) This game is built upon the UTMM Kit 2.1, You can get it here: https://www.roblox.com/games/4645338597/UT-MM-Kit-2-1 All credits are in game. tags because idk how else to show the game: UTMM, Undertale, RPG, UTMM Kit

Last updated by the developer 8 Jul 2026, 22:13 UTC.

0
playing (measured 12 Aug 2026, 19:17 UTC)
1,114
lifetime visits
87%
liked (13 👍 / 2 👎)
23
favourites (20.6 per 1k visits)
6 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Murderer. · other0 · 0.00% win
Test · other0 · 0.00% win
YASSIFICATION!! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878619 August 2026 — 85 % liked8 September 2026 — 86 % liked19 October 2026 — 87 % liked19 August 202619 October 2026
3 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 03:5387+1
8 Sept 2026, 19:4786+1
19 Aug 2026, 17:3285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.