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[NEW!] ⚔️ Reborn As Slayer

[NEW!] ⚔️ Reborn As Slayer

A Roblox experience owned by Sword Champions Studios.

SimulatorENPet CollectionCombat SimulatorRebirth Mechanic

[NEW!] ⚔️ Reborn As Slayer is a simulator experience created on 2024-08-06. The game has accumulated 1,336,018 lifetime visits and 120,199 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The title features tags including Blade, Sword, Rng, Fighting, and Pets.

Description (written by the developer; not a statement by this register)

⭐️ Welcome to Reborn As Slayer ⭐️ ⚡️ Train for Energy! ⚔️ Defeat Enemies for Gems! 🥚 Buy Eggs for Powerful Pets! 🗺️ Discover Areas! 💎 Look for hidden Relics! 💨 Press Q To Dash! ⛰️ Press M To Mount! Use code "Release" for a free prize! 👍 LIKE GOAL: 1K LIKES! Tags: Simulator, Blade, Sword, Rng, Fighting, Auras, Power, Monsters, Friends, Fun, Dungeon, Collect, Pet, Rebirth, Energy, Clicker, Adventure

Last updated by the developer 2 Apr 2025, 21:01 UTC.

0
playing (measured 10 Aug 2026, 17:06 UTC)
1,336,018
lifetime visits
95%
liked (5,247 👍 / 253 👎)
120,199
favourites (90.0 per 1k visits)
6 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,499 R$
+4 Pet Equip
749 R$
Triple Open
649 R$
Super Lucky
649 R$
Double Damage
549 R$
Fast Click
449 R$
Double Energy
349 R$
Double Gems
349 R$
+300 Pet Storage
349 R$
+2 Pet Equip
349 R$
+120 Pet Storage
249 R$
Fast Open
199 R$
+75 Pet Storage
149 R$
Lucky
149 R$
Magnet
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sword Champions · progression840,225 · 0.00% win
Sword Champions · other839,606 · 0.00% win
Sword Champions · other837,658 · 0.00% win
Sword Champions · other837,490 · 0.00% win
Sword Champions · other837,302 · 0.00% win
Update 1 · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:2295no change
24 Aug 2026, 13:1695no change
14 Aug 2026, 13:1595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.