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Murder Games 🔪 [TESTING]

Murder Games 🔪 [TESTING]

A Roblox experience owned by Jayza.

MinigamesENMurder MysterySeason 1 HackedMultiple Gamemodes

Description (written by the developer; not a statement by this register)

⭐Welcome to MURDER GAMES! Murder Games fulfills the classic feel of the ever popular "Murder Mystery" genre, and keeps it fresh with many new round types & tones of new content for your to experience! 🔪 👾SEASON 1 HACKED - Murder Games launches it's epic and mythical release, and so with it, the rise of Roblox's greatest myths! 🏆 Challenge yourself through various round types! 💎 Earn Diamonds from playing & winning rounds to unbox exclusive skins! 🪙 Collect coins to customize your experience with the shop! 📜 Complete tasks to unlock rewards! 🏆 Show off your level & achievements on the leaderboards! 📌Current Gamemodes: Classic, Juggernaut, TDM - Sheriff, TDM - Murder, Murder Massacre, Sheriff Shootout, Rampage, Infection & Spleef. 🎮 Available on Desktop, Phones, and Tablets! 💘 Like and join the group for exclusive rewards! ⚠️ WARNING: Cheaters will be permanently banned, cheating and using sketchy methods that disrupts gameplay is not allowed.

Last updated by the developer 10 Aug 2026, 21:04 UTC.

0
playing (measured 10 Aug 2026, 21:05 UTC)
40,117
lifetime visits
80%
liked (116 👍 / 29 👎)
1,559
favourites (38.9 per 1k visits)
6 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DUAL WIELD!
478 R$
[👑] HUNTER
425 R$
Pet slot 4
399 R$
Pet slot 3
149 R$
[🎶] RADIO
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TESTER · other129 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:5180no change
15 Aug 2026, 20:5180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.