PM 6666:66:66.666 [DISCONTINUED]
A Roblox experience owned by IGdancer's Garbangago Development Studio.
HorrorENhorrormazesatire
Description (written by the developer; not a statement by this register)
This game is discontinued and will not be worked on any longer. - Sincerely, Smiling_Helper. So uh, if you played PM 6:06 before, you’ll know it’s about traversing through mazes with winning smile, well this game just took all that junk and proceeded to MAKE IT WORSE..! Go through soon to be 10k (short and bad) sublevels of fun while you get pursued by smilers and perils, there is also a bossfight at least every 5 sublevels to add to the satire part. now that i got that out of the way, PLEASE! Just remember that the main inspiration for this game is PM 6:06:06.606 and every bad PM 6:06 game known to man Music used: Pizza Tower: Lap 7, The Final Phase, Focus, Surface Tension, Universal Collapse, PM 6:06:06.606 theme, Insanity Ensues and Magic - The Harp. Assets: The 6:06 PM kit (made by Zd_cna and every other 6:06 PM dev) and the chasers (made by the 6:06 pm devs too) Private Server info: Private servers are free, however, you only have access to the goto command.
Last updated by the developer 1 Aug 2025, 16:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 15:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.