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🎥Skibidi Toilet War🚽[80]

🎥Skibidi Toilet War🚽[80]

A Roblox experience owned by Tai chi.

ShooterENSkibidi ToiletActionCollecting

🎥Skibidi Toilet War🚽[80] is a shooter experience created on 2024-08-07. It has accumulated 23,802,427 lifetime visits and currently has 219 players online. The game holds 9,928 favorites and maintains an 83% like percentage. Players engage in combat to earn currency for collecting items.

Description (written by the developer; not a statement by this register)

💐 Welcome everyone to the game to collect skibidi 🎥! 💥 Defeating the toilet will earn money 💰, 💥 Defeating the toilet may result in a skibidi falling off 🚽, 💰 Money can buy skibidi 🎥, 🎒 Robux allows you to unlock Skibidi directly in your backpack 🎥。 💐 Welcome to leave us a message in the group 💬! 👍 Please like us for more rewards 🎁。 💐 Premium skibidi🎥 。 Default Controls: Q - Dash 🏃‍♂️. RB - Dash 🏃‍♂️.

Last updated by the developer 27 May 2026, 12:51 UTC.

65
playing (measured 21 Aug 2026, 20:54 UTC)
23,910,486
lifetime visits
83%
liked (2,999 👍 / 604 👎)
12,061
favourites (0.5 per 1k visits)
7 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

651219310 August 2026 — 121 players21 August 2026 — 65 players10 August 202621 August 2026
2 measurements spanning 11 days, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–129 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5465-56
10 Aug 2026, 16:31121first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome12,463,445 · 100.0% win
The Second Skibidi! · progression9,966,980 · 100.0% win
The Fourth Skibidi! · other8,312,449 · 100.0% win
The Sixth Skibidi! · other6,531,055 · 100.0% win
The Eighth Skibidi! · other4,585,717 · 72.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked21 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked12 September 2026 — 83 % liked22 September 2026 — 83 % liked2 October 2026 — 83 % liked12 October 2026 — 83 % liked22 October 2026 — 83 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:3683no change
12 Oct 2026, 16:3483no change
2 Oct 2026, 16:3383no change
22 Sept 2026, 16:3183no change
12 Sept 2026, 16:3083no change
2 Sept 2026, 16:2383no change
23 Aug 2026, 16:0783no change
21 Aug 2026, 20:5483no change
13 Aug 2026, 16:0383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.