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Homeless tower defense

Homeless tower defense

A Roblox experience owned by meme game corporation.

Tower defenseENTower DefenseStrategySurvival

Description (written by the developer; not a statement by this register)

(Development is cancelled) Welcome to Homeless Tower Defense! Team up with friends or play solo to fend off waves of pesky Rats! Face unique bosses, unlock Towers, and climb to the top of the Leaderboards! Be sure to report any bugs to us Version - 1.0.2 LOBBY - Hovering over players in lobby shows their selected towers - Hovering over selected towers shows their stats IN GAME - Hovering over selected towers shows their stats - Tower ui layout has been changed - Improved mobile support CURRENT VERSION - 1.0.2 TAGS - TD, Tower Defense, Homeless, Strategy, Survival, Defense

Last updated by the developer 4 Aug 2026, 13:49 UTC.

0
playing (measured 11 Aug 2026, 19:36 UTC)
647
lifetime visits
80%
liked (4 👍 / 1 👎)
8
favourites (12.4 per 1k visits)
7 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Promotion
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Effortless · progression16 · 0.00% win
Death · other12 · 0.00% win
Highly intellectual intellect · welcome9 · 0.00% win
Normal · progression6 · 0.00% win
That was just about unfathomable...4 · 0.00% win
Win 5 times4 · 0.00% win
Win 10 times3 · 0.00% win
Win 25 times2 · 0.00% win
Win 50 times2 · 0.00% win
Not so unfathomable1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.