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CHOPPER'S CARNIVAL BREAKOUT (OBBY)

CHOPPER'S CARNIVAL BREAKOUT (OBBY)

A Roblox experience owned by Gold Abyss Games.

ObbyENcarnivalhorrorobby

CHOPPER'S CARNIVAL BREAKOUT (OBBY) is an obby experience created on 2024-08-07. The game has accumulated 39,233,223 lifetime visits and 25,914 favorites. Currently, 597 players are active. The title holds a 65% like percentage. The description references a carnival atmosphere with horror themes involving a character named Chopper.

Description (written by the developer; not a statement by this register)

👍Next UPDATE at 4000 LIKES or 85% LIKES! Ladies and gentlemen! WELCOME TO OUR UNFORGETTABLE CARNIVAL! -Oh yes, I'm listening? -Wait a minute... Could it be that you've really received an invitation to our unique carnival?! In that case, get ready, for you're not in for just any ordinary entertainment, but a true dive into the atmosphere of horror and suffering, fear and... Hold on, hold on... But why reveal all the secrets? You'll see it ALL FOR YOURSELF! Just be careful not to anger Chopper and his grim spirit friends... Otherwise, you're in for a truly chilling spectacle. I'M waiting (((((((: (@All music and sounds in the game are free for influencers to use). 🔥PRIVATE SERVERS ARE FREE!! PLAY WITH YOUR FRIENDS! ⭐Please leave a like and favourite to support the game

Last updated by the developer 4 Sept 2026, 12:44 UTC.

380
playing (measured 4 Sept 2026, 12:50 UTC)
40,435,004
lifetime visits
66%
liked (3,294 👍 / 1,720 👎)
27,865
favourites (0.7 per 1k visits)
7 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

13075844438010 August 20264 September 2026
327 measurements spanning 25 days, net -194. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–852 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 327
Measured (UTC)PlayersChange
4 Sept 2026, 12:50380no change
4 Sept 2026, 11:50380-14
4 Sept 2026, 10:50394+84
4 Sept 2026, 09:50310+43
4 Sept 2026, 08:50267+40
4 Sept 2026, 07:50227+14
4 Sept 2026, 06:50213+20
4 Sept 2026, 05:50193+4
4 Sept 2026, 04:50189-31
4 Sept 2026, 03:50220-39
4 Sept 2026, 02:50259-21
4 Sept 2026, 01:50280-32
4 Sept 2026, 00:50312-73
3 Sept 2026, 23:50385+51
3 Sept 2026, 22:50334-56
3 Sept 2026, 21:50390+75
3 Sept 2026, 20:50315+22
3 Sept 2026, 19:50293-1
3 Sept 2026, 18:50294-26
3 Sept 2026, 17:50320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥 ALL GEARS! - FOREVER
799 R$
👑 VIP MORPHS! - FOREVER
499 R$
🚀 SUPER JETPACK! - FOREVER
299 R$
🌊 SUPER JETSKI! - FOREVER
299 R$
🐉 NIGHT DRAGON! - FOREVER
299 R$
💥 GOLD ZOOKA! - FOREVER
199 R$
👑 MAGIC OF PRINCESS! - FOREVER
199 R$
👑 GOD MODE! - FOREVER
199 R$
⚡ DANGER BEAM! - FOREVER
199 R$
💀 EAT ALL! - FOREVER
149 R$
😈 BECOME LONG-LEGI! - FOREVER
99 R$
🎪 CLOWN HAMMER! - FOREVER
99 R$
😈 BECOME KI-KIMOR! - FOREVER
99 R$
⚡ SIZE POTION! - FOREVER
49 R$
🌙 LOW GRAVITY POTION! - FOREVER
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DEFEAT CHOPPER AND BECAME HE! · progression21,120,906 · 100.0% win
YOU PASS CHOPPER'S CARNIVAL AND BECAME A CLOWN! · progression3,247,181 · 34.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6621 August 20264 September 2026
326 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 326
Measured (UTC)% likedChange
4 Sept 2026, 12:5066no change
4 Sept 2026, 11:5066no change
4 Sept 2026, 10:5066no change
4 Sept 2026, 09:5066no change
4 Sept 2026, 08:5066no change
4 Sept 2026, 07:5066no change
4 Sept 2026, 06:5066no change
4 Sept 2026, 05:5066no change
4 Sept 2026, 04:5066no change
4 Sept 2026, 03:5066no change
4 Sept 2026, 02:5066no change
4 Sept 2026, 01:5066no change
4 Sept 2026, 00:5066no change
3 Sept 2026, 23:5066no change
3 Sept 2026, 22:5066no change
3 Sept 2026, 21:5066no change
3 Sept 2026, 20:5066no change
3 Sept 2026, 19:5066no change
3 Sept 2026, 18:5066no change
3 Sept 2026, 17:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.