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[✨ NOW!] PLAY FOR UGC

[✨ NOW!] PLAY FOR UGC

A Roblox experience owned by Vesperis.

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Description (written by the developer; not a statement by this register)

🎉 JOIN THE GROUP FOR IN-GAME REWARDS & FREE UGC LIMITEDS STEPS TO CLAIM FREE UGC LIMITEDS: - Follow @Serraated & @ItzJam3zz on Roblox - Join the Vesperis Group: https://www.roblox.com/groups/34754669 - Like and Favourite the Game ❌ YOU WILL ONLY RECEIVE FREE ITEMS IF YOU HAVE COMPLETED THE STEPS 🎁 JOIN OUR SOCIAL LINKS SERVER FOR FREE UGC GIVEAWAYS 📣Update Log: https://devforum.roblox.com/t/play-for-ugc-update-log/3118365

Last updated by the developer 13 Apr 2026, 14:27 UTC.

0
playing (measured 11 Aug 2026, 01:08 UTC)
19,407
lifetime visits
87%
liked (220 👍 / 32 👎)
3,178
favourites (163.8 per 1k visits)
7 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All UGCs
14,999 R$
VIP
399 R$
Double Time
319 R$
x2 Jump
79 R$
x2 Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,439 · 0.00% win
Group Member · social1,750 · 0.00% win
Met A Developer · social1,288 · 0.00% win
Premium Player · other367 · 0.00% win
1 Hour · progression85 · 0.00% win
2 Hours · other52 · 0.00% win
3 Hours · progression49 · 0.00% win
4 Hours · other43 · 0.00% win
5 Hours · progression39 · 0.00% win
10 Hours · other27 · 0.00% win
15 Hours · other17 · 0.00% win
20 Hours · other12 · 0.00% win
30 Hours · progression9 · 0.00% win
40 Hours · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.