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[💎] Grow a Tri🌲

[💎] Grow a Tri🌲

A Roblox experience owned by The Bushy Legion.

SimulatorENco-opsimulationgrowth

Description (written by the developer; not a statement by this register)

🌲Growing a Tri is like growing your own friend!🌳 ⚠️we do recommend playing with friends / others to decrease difficulty⚠️ 💎Gem Update! ⬆️Gem Upgrades! 🤤Small Beginner Tutorial 🚿🍃Watering Can Abilitiys 🐛and more! 👥Grow a Tri with friends in Co-op, and get all kind of endings, by growing your tri to impossible heights! 🚿Buy Watering Cans and tri skins to improve your tri growth! 🏫The town needs you! 🔎Also Make sure to find all secrets, they might come in handy! Credits: C0nstructin, RainingVixie Version: 0.7, meaning the game isnt fully finished! Grow a Tree🌲

Last updated by the developer 15 Nov 2025, 12:11 UTC.

0
playing (measured 14 Aug 2026, 08:52 UTC)
333
lifetime visits
93%
liked (14 👍 / 1 👎)
15
favourites (45.0 per 1k visits)
7 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

gab pass
99 R$
bush donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome75 · 0.00% win
You met the bushman! · other27 · 0.00% win
You met Vixie · other25 · 0.00% win
you failed! · other20 · 0.00% win
Fully Grown! · progression16 · 0.00% win
The magma smiles?! · secret13 · 0.00% win
Spaced Out · progression11 · 0.00% win
Mayor Find! · collection9 · 0.00% win
Dada?! · collection9 · 0.00% win
Milk and Ashes · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9310096.522 August 2026 — 100 % liked1 September 2026 — 93 % liked22 August 20261 September 2026
2 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 14:0393-7
22 Aug 2026, 06:06100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.