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There's A Badge For Everything

There's A Badge For Everything

A Roblox experience owned by Cola Creations!.

OtherENbadge collectionachievement huntingleaderboard

There's A Badge For Everything is an other genre Roblox experience created on 2024-08-07. The game has recorded 4,816,171 lifetime visits and maintains a 93% like percentage. Currently, 27,473 users have favorited the experience, while zero players are actively playing at this time.

Description (written by the developer; not a statement by this register)

As the title says, a badge is awarded for almost anything you could do in the game! For obvious reasons, this does not include repetition of actions, e.g. pressing W ten times, or typing certain character combinations (except for one). There is a cooldown of 1 second for each key badge, so you cannot reach the ratelimit too quickly. There is also a badge leaderboard, which displays the 10 players with the most badges. Because of Roblox's 5 badges per day limit, there are badges that haven't been added yet - use the checklist to see how many badges you have out of the ones that exist so far. The game is sometimes referred to as TABFE. (we aren't currently planning on making any sequels / variations to this game, if any show up they aren't officially related to this)

Last updated by the developer 16 Jul 2025, 18:26 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
4,816,171
lifetime visits
93%
liked (22,590 👍 / 1,810 👎)
27,449
favourites (5.7 per 1k visits)
7 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1. Join · welcome2,465,546 · 100.0% win
3. Spawn · welcome2,465,471 · 100.0% win
5. Move · other2,422,571 · 100.0% win
7. Touch the Spawnpoint · welcome2,324,519 · 100.0% win
8. Touch the Baseplate · other2,213,551 · 100.0% win
9. Open the Menu · other2,118,496 · 100.0% win
6. Jump · other2,117,964 · 100.0% win
20. Touch the Leaderboard · other1,818,523 · 100.0% win
16. Open the Checklist · other1,613,452 · 88.9% win
17. Close the Checklist · progression1,523,810 · 77.8% win
10. Close the Menu · other1,511,040 · 88.9% win
4. Oof · other1,380,308 · 88.9% win
18. Chat · other1,335,553 · 88.9% win
12. Play on Phone · other1,303,023 · 100.0% win
21. Click the Leaderboard · other1,261,750 · 33.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:5393no change
24 Aug 2026, 01:5293no change
14 Aug 2026, 01:5193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.