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[GENERATION 2 + PUBLIC RELEASE] Ryujin

[GENERATION 2 + PUBLIC RELEASE] Ryujin

A Roblox experience owned by Martial Ascension.

Fighting & PvPENmartial artsanimecombat

[GENERATION 2 + PUBLIC RELEASE] Ryujin is a fighting-pvp experience created on 2024-08-07. It has accumulated 17,103,737 lifetime visits and 56,149 favorites. Currently, 7,937 players are active. The game holds a 91% like percentage. Based on martial art comics, it requires a generation gamepass for access.

Description (written by the developer; not a statement by this register)

Ryujin is based on various martial art comics. Whether you climb up to the top or give up on your path relies on your determination. If you wish to see change logs, view upcoming updates, or interact with the community, join the game's server in the Social Links below. To view the keybinds open up the settings. You can change keybinds as you like to fit your needs. Mobile players can move the button's layout in settings as well. To Get Access to the game, buy the generation gamepass and join the server and make a ticket. Developers: TwisterDaark - Lead Developer / Scripter arshad145 - Scripter gabriel312123 - Builder ItzReinx - UI Artist Keksuya, Keshalith, Nitro_IV - VFX Artist TheSillyGoose_34 - SFXs Artist WeirdBirbo - Balancing, Trello, Game Director

Last updated by the developer 24 Aug 2026, 19:32 UTC.

7,103
playing (measured 25 Aug 2026, 09:50 UTC)
19,793,638
lifetime visits
94%
liked (38,825 👍 / 2,559 👎)
82,025
favourites (4.1 per 1k visits)
7 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,4759,2946,384.57,10310 August 202625 August 2026
87 measurements spanning 15 days, net +3,628. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,602–10,167 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 87
Measured (UTC)PlayersChange
25 Aug 2026, 09:507,103+69
25 Aug 2026, 08:507,034+9
25 Aug 2026, 07:507,025-128
25 Aug 2026, 06:507,153-106
25 Aug 2026, 05:507,259+34
25 Aug 2026, 04:507,225-142
25 Aug 2026, 03:507,367-159
25 Aug 2026, 02:507,526-19
25 Aug 2026, 01:507,545-164
25 Aug 2026, 00:507,709-102
24 Aug 2026, 23:507,811-97
24 Aug 2026, 22:507,908-87
24 Aug 2026, 21:507,995-44
24 Aug 2026, 20:508,039-4
24 Aug 2026, 19:508,043+14
24 Aug 2026, 18:508,029-64
24 Aug 2026, 17:508,093+61
24 Aug 2026, 16:508,032+84
24 Aug 2026, 15:507,948-247
24 Aug 2026, 14:508,195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Arena
1,000 R$
Auto Macro
1,000 R$
Infinite Stats Checker
400 R$
Power Control
350 R$
Portable Psyche Changer
350 R$
Fast Recovery
350 R$
Anime Emotes
300 R$
Mode Outfit
300 R$
Toxic Emotes
250 R$
Extra Emotes Slots
250 R$
Portable Wardrobe
200 R$
Custom Skill Names
200 R$
Extra Cosmetics
200 R$
Portable Card Rerolls
150 R$
Futuristic Hoverboard
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

919492.513 August 202625 August 2026
88 measurements spanning 12 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 88
Measured (UTC)% likedChange
25 Aug 2026, 09:5094no change
25 Aug 2026, 08:5094no change
25 Aug 2026, 07:5094no change
25 Aug 2026, 06:5094no change
25 Aug 2026, 05:5094no change
25 Aug 2026, 04:5094no change
25 Aug 2026, 03:5094no change
25 Aug 2026, 02:5094no change
25 Aug 2026, 01:5094no change
25 Aug 2026, 00:5094no change
24 Aug 2026, 23:5094no change
24 Aug 2026, 22:5094no change
24 Aug 2026, 21:5094no change
24 Aug 2026, 20:5094no change
24 Aug 2026, 19:5094no change
24 Aug 2026, 18:5094no change
24 Aug 2026, 17:5094no change
24 Aug 2026, 16:5094no change
24 Aug 2026, 15:5094no change
24 Aug 2026, 14:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.