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[GENERATION 2 + PUBLIC RELEASE] Ryujin

[GENERATION 2 + PUBLIC RELEASE] Ryujin

A Roblox experience owned by Martial Ascension.

Fighting & PvPENmartial artsanimecombat

[GENERATION 2 + PUBLIC RELEASE] Ryujin is a fighting pvp experience on Roblox, created in 2024, with over 27.2 million lifetime visits. It records 11 playing now, a like rating of 94%, 99,261 favourites.

Description (written by the developer; not a statement by this register)

Ryujin is based on various martial art comics. Whether you climb up to the top or give up on your path relies on your determination. If you wish to see change logs, view upcoming updates, or interact with the community, join the game's server in the Social Links below. To view the keybinds open up the settings. You can change keybinds as you like to fit your needs. Mobile players can move the button's layout in settings as well. To Get Access to the game, buy the generation gamepass and join the server and make a ticket. Developers: TwisterDaark - Lead Developer / Scripter arshad145 - Scripter gabriel312123 - Builder ItzReinx - UI Artist Keksuya, Keshalith, Nitro_IV - VFX Artist TheSillyGoose_34 - SFXs Artist WeirdBirbo - Balancing, Trello, Game Director

Last updated by the developer 9 Oct 2026, 00:16 UTC.

11
playing (measured 9 Oct 2026, 00:50 UTC)
27,232,599
lifetime visits
94%
liked (51,836 👍 / 3,080 👎)
102,676
favourites (3.8 per 1k visits)
7 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

115,0462,528.518 September 20269 October 2026
500 measurements spanning 21 days, net -4,565. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
9 Oct 2026, 00:5011-2,249
8 Oct 2026, 23:502,260-410
8 Oct 2026, 22:502,670-191
8 Oct 2026, 21:502,861-195
8 Oct 2026, 20:503,056-17
8 Oct 2026, 19:503,073-71
8 Oct 2026, 18:503,144-64
8 Oct 2026, 17:503,208+5
8 Oct 2026, 16:503,203+63
8 Oct 2026, 15:503,140+25
8 Oct 2026, 14:503,115+2
8 Oct 2026, 13:503,113+6
8 Oct 2026, 12:503,107+12
8 Oct 2026, 11:503,095-16
8 Oct 2026, 10:503,111+49
8 Oct 2026, 09:503,062-21
8 Oct 2026, 08:503,083+6
8 Oct 2026, 07:503,077+46
8 Oct 2026, 06:503,031-59
8 Oct 2026, 05:503,090first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#5 Fun with friends#50 Top revisited

Growth

2137.5521 August 202626 October 2026
1526 measurements spanning 66 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 0–15 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 1526
Measured (UTC)Rank on Fun with friendsChange
26 Oct 2026, 10:255no change
26 Oct 2026, 09:255no change
26 Oct 2026, 08:255no change
26 Oct 2026, 07:255no change
26 Oct 2026, 06:255no change
26 Oct 2026, 05:255no change
26 Oct 2026, 04:255no change
26 Oct 2026, 03:255no change
26 Oct 2026, 02:255no change
26 Oct 2026, 01:255no change
26 Oct 2026, 00:255no change
25 Oct 2026, 23:255no change
25 Oct 2026, 22:255no change
25 Oct 2026, 21:255no change
25 Oct 2026, 20:255no change
25 Oct 2026, 19:255no change
25 Oct 2026, 18:255no change
25 Oct 2026, 17:255no change
25 Oct 2026, 16:255no change
25 Oct 2026, 15:255first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Private Arena
1,000 R$
Auto Macro
1,000 R$
Infinite Stats Checker
400 R$
Portable Psyche Changer
350 R$
Fast Recovery
350 R$
Power Control
350 R$
Mode Outfit
300 R$
Anime Emotes
300 R$
Toxic Emotes
250 R$
Extra Emotes Slots
250 R$
Portable Wardrobe
200 R$
Custom Skill Names
200 R$
Extra Cosmetics
200 R$
Portable Card Rerolls
150 R$
Futuristic Hoverboard
150 R$
Extra Tattoos
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

919492.513 August 202622 October 2026
1148 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1148
Measured (UTC)% likedChange
22 Oct 2026, 17:3794no change
12 Oct 2026, 17:3794no change
9 Oct 2026, 00:5094no change
8 Oct 2026, 23:5094no change
8 Oct 2026, 22:5094no change
8 Oct 2026, 21:5094no change
8 Oct 2026, 20:5094no change
8 Oct 2026, 19:5094no change
8 Oct 2026, 18:5094no change
8 Oct 2026, 17:5094no change
8 Oct 2026, 16:5094no change
8 Oct 2026, 15:5094no change
8 Oct 2026, 14:5094no change
8 Oct 2026, 13:5094no change
8 Oct 2026, 12:5094no change
8 Oct 2026, 11:5094no change
8 Oct 2026, 10:5094no change
8 Oct 2026, 09:5094no change
8 Oct 2026, 08:5094no change
8 Oct 2026, 07:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.