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[UPDATE] Weapon RNG

[UPDATE] Weapon RNG

A Roblox experience owned by COOL Pro Games.

SimulatorENRNGWeapon CollectionTrading

[UPDATE] Weapon RNG is a simulator experience created on 2024-08-07. It has accumulated 2,590,734 lifetime visits and 5,880 favorites. The title holds a 78 percent like percentage. Currently, zero users are playing. The description notes updates including a GUI revamp, trading mechanics, and new items.

Description (written by the developer; not a statement by this register)

UPDATE 9: -GUI Revamp -Trading (100k+ rolls required) -Many new items -Many new enemies -Champion Paragon Device -New Impossible rarity weapon This update was developed by Crafti Studios How to play: -Roll for weapons by clicking the "Roll" button. -Use your weapons to kill enemies located in certain areas (enter the portal). -Use materials from enemies to craft items that boost certain stats. Join the group "COOL Pro Games" for +1x Luck! Feedback and bug reports in the group wall would be appreciated.

Last updated by the developer 7 Oct 2025, 20:28 UTC.

0
playing (measured 10 Aug 2026, 16:52 UTC)
2,590,734
lifetime visits
78%
liked (3,837 👍 / 1,078 👎)
5,879
favourites (2.3 per 1k visits)
7 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
299 R$
2x Loot
199 R$
Quick Roll
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0778no change
14 Aug 2026, 07:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.