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Liminal

Liminal

A Roblox experience owned by Cinna's basement.

AdventureESliminal spacesbackroomsexploration

Description (written by the developer; not a statement by this register)

゘ Share your ideas or buy clothing: https://www.roblox.com/es/communities/32346715/Cinnas-basement#!/about ゘ Follow me: https://www.roblox.com/es/users/628548234/profile ゘ Drop a like ;D ゘ Also try: https://www.roblox.com/es/games/105127540049075/Dreams ゘ Just a small liminal spaces game, it is recommended to play at max graphics ゘ PREMIUM BENEFIT: Receive a speed coil, 75% more speed! ゘ 14 and 1 secret place in total for now. ゘ 21/02/2025: -Added sprint hability, eliminated proxomity prompts Tags (Ignore): Backrooms Liminal space Poolrooms Nostalgia Weirdcore Level Fun Frutiger Aero Explore

Last updated by the developer 28 Mar 2025, 09:56 UTC.

0
playing (measured 11 Aug 2026, 00:01 UTC)
375,297
lifetime visits
77%
liked (1,986 👍 / 590 👎)
16,079
favourites (42.8 per 1k visits)
8 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Liminal] 100$ Donation
100 R$
[Liminal] 75$ Donation
75 R$
[Liminal] 50$ Donation
50 R$
[Liminal] 25$
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome290,767 · 100.0% win
Stage 2 · progression113,562 · 88.9% win
Stage 3 · progression107,954 · 88.9% win
Stage 4 · progression103,306 · 88.9% win
Stage 5 · progression98,710 · 88.9% win
Stage 6 · progression92,252 · 88.9% win
Stage 7 · progression86,318 · 88.9% win
Stage 8 · progression80,968 · 88.9% win
Stage 9 · progression71,944 · 88.9% win
Stage 10 · progression64,144 · 88.9% win
Stage 11 · progression61,661 · 88.9% win
Stage 12 · progression54,022 · 88.9% win
Stage 13 · progression36,432 · 88.9% win
Night time · other18,978 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked4 September 2026 — 77 % liked14 September 2026 — 77 % liked4 October 2026 — 77 % liked24 October 2026 — 77 % liked14 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:1777no change
4 Oct 2026, 03:1577no change
14 Sept 2026, 01:3477no change
4 Sept 2026, 01:3377no change
14 Aug 2026, 23:2177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.