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Undead Defense

Undead Defense

A Roblox experience owned by the crumble fan group.

ShooterENzombie survivalteam-based PvPwave defense

Undead Defense is a shooter experience created on 2024-08-08. It features 19,761,035 lifetime visits and 28,098 favorites. Currently, 78 players are active. The game holds a 71% like percentage. Players engage in teamwork-based zombie survival across six waves.

Description (written by the developer; not a statement by this register)

Undead Defense is a teamwork based zombie survival game where players are divided into two teams: humans and zombies. The goal is simple: humans must survive until the end of the 6 waves, while zombies try to infect all the humans. As a Human: 👤 Find a safe spot, build barricades, cooperate, fight off zombies, and upgrade As a Zombie: 🧟 Attack humans, coordinate with other zombies, and don’t give up: Even if you die, you’ll respawn and keep attacking until all humans are infected or until the wave has ended. [PC Controls] 💻 E - Grab prop RMB (Right mouse button) - Use zombie ability / Nail prop Q - Zombie type selection menu / Rotate prop T - Tilt prop B - Shop O - Cosmetic Shop I - Cosmetic Inventory F - Flashlight Z - Emotes CTRL - Crouch [Console Controls] 🎮 X - Grab prop / Use zombie ability / Nail prop Up on DPad - Flashlight Down on DPad - Emotes L2 - Tilt Prop R2 - Rotate prop Tags: Zombie Survival, Multiplayer, Half-Life, Valve, Garry's Mod, FPS, First Person Shooter

Last updated by the developer 27 Feb 2026, 06:05 UTC.

78
playing (measured 10 Aug 2026, 17:07 UTC)
19,761,035
lifetime visits
71%
liked (9,218 👍 / 3,816 👎)
28,249
favourites (1.4 per 1k visits)
8 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0769first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Civilian Win · other197,476 · 3.4% win
Professional Bro · other2,695 · 0.10% win
Early Access Tester · other39 · 0.00% win
Trailer Tested · other32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:4871no change
13 Aug 2026, 16:4571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.