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Undead Defense

Undead Defense

A Roblox experience owned by the crumble fan group.

ShooterENzombie survivalteam-based PvPwave defense

Undead Defense is a shooter experience created on 2024-08-08. It features 19,761,035 lifetime visits and 28,098 favorites. Currently, 78 players are active. The game holds a 71% like percentage. Players engage in teamwork-based zombie survival across six waves.

Description (written by the developer; not a statement by this register)

Undead Defense is a teamwork based zombie survival game where players are divided into two teams: humans and zombies. The goal is simple: humans must survive until the end of the 6 waves, while zombies try to infect all the humans. As a Human: 👤 Find a safe spot, build barricades, cooperate, fight off zombies, and upgrade As a Zombie: 🧟 Attack humans, coordinate with other zombies, and don’t give up: Even if you die, you’ll respawn and keep attacking until all humans are infected or until the wave has ended. [PC Controls] 💻 E - Grab prop RMB (Right mouse button) - Use zombie ability / Nail prop Q - Zombie type selection menu / Rotate prop T - Tilt prop B - Shop O - Cosmetic Shop I - Cosmetic Inventory F - Flashlight Z - Emotes CTRL - Crouch [Console Controls] 🎮 X - Grab prop / Use zombie ability / Nail prop Up on DPad - Flashlight Down on DPad - Emotes L2 - Tilt Prop R2 - Rotate prop Tags: Zombie Survival, Multiplayer, Half-Life, Valve, Garry's Mod, FPS, First Person Shooter

Last updated by the developer 27 Feb 2026, 06:05 UTC.

78
playing (measured 10 Aug 2026, 17:07 UTC)
19,761,035
lifetime visits
71%
liked (9,553 👍 / 3,967 👎)
29,913
favourites (1.5 per 1k visits)
8 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0769first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Civilian Win · other203,676 · 3.1% win
Professional Bro · other2,830 · 0.20% win
Early Access Tester · other39 · 0.00% win
Trailer Tested · other32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked2 September 2026 — 71 % liked12 September 2026 — 71 % liked22 September 2026 — 71 % liked2 October 2026 — 71 % liked12 October 2026 — 71 % liked22 October 2026 — 71 % liked1 November 2026 — 71 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:1971no change
22 Oct 2026, 17:1671no change
12 Oct 2026, 17:1571no change
2 Oct 2026, 17:0871no change
22 Sept 2026, 17:0671no change
12 Sept 2026, 17:0571no change
2 Sept 2026, 17:0371no change
23 Aug 2026, 16:4871no change
13 Aug 2026, 16:4571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.