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[The End.] Burned's Difficulty Button Simulator V3

[The End.] Burned's Difficulty Button Simulator V3

A Roblox experience owned by Slamo!.

SimulatorENincrementalrebirthmultiplier

Description (written by the developer; not a statement by this register)

Welcome to Burned's reworked DBS (Difficulty Button Simulator)! In this game, your goal is to increase your stats to make progress easier. Liking would motivate me to continue this game. Thank you so much already! <3 ---HOW THIS GAME WORKS You start by stepping on difficulties, which give you multipliers to increase your cash income per tick. The more multipliers you have, the more cash you gain. Once you reach the required amount for a rebirth, go ahead and rebirth to receive a multiplier boost, making the game easier. This is a rework of my previous DBS versions, which were abandoned. Are tags even worth it? Difficulty Button Simulator, DBS, BuDBS, Burned's Difficulty Button Simulator, Burned's Difficulty Button Simulator V3, BuDBS V3, Burned's DBS, Burned's DBS V3

Last updated by the developer 17 Jul 2026, 19:17 UTC.

0
playing (measured 10 Aug 2026, 22:22 UTC)
181,873
lifetime visits
83%
liked (550 👍 / 114 👎)
648
favourites (3.6 per 1k visits)
8 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Healing Tool
250 R$
Wormhole Coil
210 R$
Pseudo Coil
150 R$
Gravity Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unserious Start · welcome24,731 · 0.00% win
Here we go again · other10,182 · 0.00% win
I can't stop · other6,442 · 0.00% win
WE WILL GET BACK TO THIS OLD MAN · other4,942 · 0.00% win
Moving to Floor -100 · progression3,578 · 0.00% win
You've Got Mail! You've Got Mail! You've Got Mail! · other1,829 · 0.00% win
Super Saiyan · other1,604 · 0.00% win
Can you stop? · other1,072 · 0.00% win
It's a.. ball? · other1,023 · 0.00% win
Oh it was a push door · other823 · 0.00% win
Why is the door locked.. · secret817 · 0.00% win
Heaven's Gate · other688 · 0.00% win
Let's go to the casino! · other639 · 0.00% win
Made in Heaven · other525 · 0.00% win
Am I sacrificing my life for this? · other437 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked4 September 2026 — 83 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:2183no change
15 Aug 2026, 05:3483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.