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PEPPA PIG'S PRISON RUN

PEPPA PIG'S PRISON RUN

A Roblox experience owned by Fabrica De Chocolate.

ObbyENPeppa PigObbyPrison

PEPPA PIG'S PRISON RUN is a Roblox obstacle-course (obby) game, created in 2024. Players navigate a sequence of platforming obstacles to reach the finish. It has been visited 11,455,620 times over its lifetime, carries a 51% like rating, and has 337,253 favorites, with 92 players active at last count.

Description (written by the developer; not a statement by this register)

PEPPA PIG'S PRISON RUN If you enjoy the game please leave a like and favorite Thanks :DD Maps: Peppa Pig, Piggy, Survive, Chef, Prison, Jail, Obby

Last updated by the developer 9 Jul 2026, 07:47 UTC.

92
playing (measured 21 Aug 2026, 20:54 UTC)
11,455,620
lifetime visits
51%
liked (358 👍 / 346 👎)
338,488
favourites (29.5 per 1k visits)
8 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9214211710 August 2026 — 142 players21 August 2026 — 92 players10 August 202621 August 2026
2 measurements spanning 11 days, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–150 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5492-50
10 Aug 2026, 21:19142first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Bundle
1,500 R$
Rocket
600 R$
Sword
450 R$
Laser Scythe
400 R$
Flying Cloud
400 R$
Spaceship
400 R$
God Blaster
350 R$
God Mode
350 R$
Jetpack
250 R$
Taser
200 R$
Speed Coil
200 R$
Speed Boost
200 R$
Telekinesis
200 R$
Grapple Gun
200 R$
Jump Boost
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,632,851 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5113 August 2026 — 51 % liked21 August 2026 — 51 % liked23 August 2026 — 51 % liked2 September 2026 — 51 % liked12 September 2026 — 51 % liked22 September 2026 — 51 % liked2 October 2026 — 51 % liked12 October 2026 — 51 % liked22 October 2026 — 51 % liked1 November 2026 — 51 % liked11 November 2026 — 51 % liked13 August 202611 November 2026
11 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 20:1751no change
1 Nov 2026, 19:5051no change
22 Oct 2026, 19:4551no change
12 Oct 2026, 19:3651no change
2 Oct 2026, 19:3451no change
22 Sept 2026, 19:3451no change
12 Sept 2026, 19:3351no change
2 Sept 2026, 19:3251no change
23 Aug 2026, 19:3151no change
21 Aug 2026, 20:5451no change
13 Aug 2026, 19:3151first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.