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[πŸ“Ž] CHAIN OR DIE - The Saving Chain

[πŸ“Ž] CHAIN OR DIE - The Saving Chain

A Roblox experience owned by The Albanian Roblox Players.

Social & hangoutENsocial experimentobbysurvival

Description (written by the developer; not a statement by this register)

⛓️ THE SAVING CHAIN ⛓️ Have you ever tried how you can effect on other people and make it as the lone survivor through a group of people after series of "Saving chains". How does the game work? πŸ’‘ Players race on the obby, and the first person to finish it gets the lead of the saving chain, and is the first to save a player. Then the saved player saves another until the last and unsaved player gets eliminated. Just like a chain. This process is repeated until one player is left. Can you not be the least desired on every round, and be the last one standing? ⚠️ Early Development ⚠️ Support us by liking our game! If any bugs occur during the experience, let us know on the group wall! tags: socialexperiment, thelastonestanding, thewinner, squidgame, socialgame

Last updated by the developer 30 Jun 2026, 17:27 UTC.

0
playing (measured 14 Aug 2026, 04:20 UTC)
20,130
lifetime visits
92%
liked (79 πŸ‘ / 7 πŸ‘Ž)
106
favourites (5.3 per 1k visits)
8 August 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Skip Round Breaks
350 R$
2X Money
300 R$
2X Daily Spins
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First win Β· progression154 Β· 0.00% win
Eliminated first Β· other139 Β· 0.00% win
First Voter Β· other72 Β· 0.00% win
10 Wins Β· progression2 Β· 0.00% win
25 Wins Β· progression2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.